Set against the vibrant backdrop of New York City, this memoir follows Kim, a straight girl navigating life in SoHo while chasing her American dream. With humor and honesty, she recounts her experiences in a city that challenges her expectations, contrasting her journey with the glamorous narratives often portrayed in popular culture. This story offers a fresh perspective on the struggles and realities faced by those who are not part of the typical narrative, creating a relatable and engaging account of ambition and resilience.
One of the most highly regarded poker books to come out in the last decade is now even better than before. The expanded and revised second edition of Kill Everyone, by Aussie Millions champ Lee Nelson (with Steve Heston and Tyson Streib), now includes hand illustrations throughout the book—and even more enticing for poker players—commentary throughout the book by internet-poker and European playing sensation Bertrand "Elky" Grospellier, World Poker Tour’s 2009 Poker Player of the Year. Kill Everyone begins where Kill Phil left off. Its perfect blend of real-time experience, poker math, and computational horsepower combine to create new concepts and advanced strategies never before seen in print for multi-table tournaments, Sit-n-Gos, and satellites. It also explains how to choose the right strategy for the right game, provides the proper tactics, and introduces new weapons into a tournament-poker-player's arsenal. This book is for anyone serious about playing tournament poker, both live and online. And for cash-game players, a bonus chapter, penned by online cash-game ace and 2007 WSOP bracelet winner Mark Vos, helps you develop your short-handed no-limit hold ’em cash game.
Inside 3ds max 4 focuses on the information needs of intermediate to advanced professional users of the technology. It is NOT a book for beginners. As such, it does not cover basic functionalities. Rather, it explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work.