Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.
Sean K. Reynolds Book order






- 2018
- 2014
Details the chief gods and goddesses of Golarion; hundreds of extraordinary demigods, the histories, dogmas, rituals, and secrets of faiths both righteous and profane, and more.
- 2011
Pathfinder Campaign Setting: Inner Sea Magic
- 64 pages
- 3 hours of reading
Magic has suffused the Inner Sea region for thousands of years. This Pathfinder sourcebook takes a detailed look at the magical traditions of the Inner Sea, including rules for magic variants (from hideous fleshwarping rituals to the wild and unpredictable surges of primal magic), examinations of how magic is taught (be it in schools, temples, guilds, or secret societies), and how the spellcasters of the region have chosen to specialize in various forms of magic. Additionally, this book presents two, new oracle mysteries, 18 new archetypes for spellcasting classes, a pair of prestige classes (the cypher mage and the divine scion), and a wide selection of unique, unusual, and exciting new spells for all who would seek to master the art of magic.
- 2003
Races of Faerûn
- 192 pages
- 7 hours of reading
For Forgotten Realms fans, this new book features extended descriptions of each of the character races of the Forgotten Realms( campaign setting. Maps.
- 2001
Magic of Faerun (Dungeons & Dragons)
- 192 pages
- 7 hours of reading
- 2001
Forgotten Realms
- 320 pages
- 12 hours of reading
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!