Get the expansion book for the 13th Age fantasy roleplaying game, by the games core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell.
Rob Heinsoo Book order






- 2018
- 2010
This supplement builds on the overview of the Astral Sea presented in the "Manual of the Planes" game and explores the heavenly plane is greater detail. The work also presents a multitude of new monsters.
- 2010
No realm in the D&D world stirs the imagination like the Underdark. This work contains everything a Dungeon Master needs to run adventures set in the vast underworld of his or her D&D campaign.
- 2009
Dungeons & Dragons. Monster Manual 2
- 223 pages
- 8 hours of reading
Hundreds of old and new monsters for your 4th edition D&D (R) game!This core rulebook presents hundreds of monsters for your D&D campaign. Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.
- 2009
Adventurer's Vault 2
Arms and Equipment for All Classes, Roleplaying Game Supplement
- 160 pages
- 6 hours of reading
Ideal for use by both players and Dungeon Masters alike, the hundreds of new weapons, tools, and magic items in this collection help D&D fans create exciting characters and campaigns.
- 2008
All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.
- 2008
The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.
- 2008
This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. "Martial Power" is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.
- 2003
Miniatures Handbook
- 192 pages
- 7 hours of reading
As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm.
- 2001
Forgotten Realms
- 320 pages
- 12 hours of reading
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!


