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James Wyatt

    James Wyatt is an award-winning game designer, now serving as the Design Manager for Dungeons & Dragons. His work is characterized by its intricate detail and depth, focusing on the creation of engaging narratives and complex systems. Wyatt's contributions to the D&D universe have shaped the experiences of countless players, and his design approach is respected for its innovation and attention to detail. His ability to weave narrative elements with game mechanics makes his creations uniquely compelling.

    Dungeon Master For Dummies
    The Art of Magic: The Gathering - War of the Spark
    The Art of Discussion: How To Have Better Conversations
    Draconomicon
    The Art of Magic/The Gathering - Zendikar
    The Art of Magic. The Gathering. Ravnica
    • The Art of Magic. The Gathering. Ravnica

      • 240 pages
      • 9 hours of reading
      4.6(76)Add rating

      Magnificent hardcover art books featuring the incredible images and lore of The Gathering®!Danger and adventure await in these pages, lavishly illustrated with the award-winning art of The Gathering® !The seventh book in VIZ Media’s acclaimed series of massive hardcover art books featuring the incredible images of The Gathering® !“The alliances were already frayed. All we do is find the loose threads and pluck.”—Lazav, House Dimir GuildmasterAn eternity of winding streets, dark alleys, towering structures, and rubble-strewn ruins make up the world of Ravnica. In this sprawling city, ten guilds are locked in a perpetual struggle for influence and dominance, each one seeking to advance its own agenda and philosophy—and now it’s time to choose your place in this conflict. In these pages, lavishly illustrated with the award-winning art of The Gathering ®, you’ll learn the deepest secrets of the guilds and the plots unfolding in their ranks.Choose your guild and take your place in Ravnica, the greatest city in the Multiverse!

      The Art of Magic. The Gathering. Ravnica
    • Draconomicon

      • 288 pages
      • 11 hours of reading
      4.1(698)Add rating

      The Book of DragonsThis title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

      Draconomicon
    • Polarised opinions and dysfunctional conversations are increasingly isolating individuals in today's interconnected world. This book emphasizes the significance of effective discussion techniques to bridge divides and foster understanding. It explores the art of engaging in meaningful dialogue, equipping readers with the tools to navigate contentious topics and cultivate productive conversations that can unite rather than divide.

      The Art of Discussion: How To Have Better Conversations
    • Dungeon Master For Dummies

      • 387 pages
      • 14 hours of reading
      3.9(35)Add rating

      Now updated--the insider's guide that shows Dungeons & Dragons enthusiasts how to run their own D&D; games More than 4. 6 million North Americans currently play Dungeons & Dragons, the granddaddy of all fantasy roleplaying games. For every D&D; game, there's a Dungeon Master--the person who directs the storyline and acts as a referee.

      Dungeon Master For Dummies
    • Dungeon Master's Guide 2

      Roleplaying Game Supplement

      3.8(227)Add rating

      Offers Dungeon Masters of all levels of experience advice, rules, and strategies for running adventures and campaigns in the paragon tiers of the role playing game "Dungeons and Dragons"

      Dungeon Master's Guide 2
    • A Forgotten Realms superadventure that ties into R.A. Salvatore's War of the Spider Queen novel series.This is the first adventure produced for the Forgotten Realms setting since the Forgotten Realms Campaign Setting sourcebook was released in the summer of 2001. Designed to take characters from middle to high levels of play, this adventure ties in directly to events occurring in R.A. Salvatore's War of the Spider Queen novel series.

      Forgotten Realms : City of the Spider Queen
    • All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.

      Dungeons and Dragons Core Rulebook