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David Dalglish

    April 2, 1984
    A dance of shadows
    A Dance of Chaos
    The Paladins - 1: Night of Wolves
    The Paladins - 3: The Old Ways
    Ravencaller
    The Paladins - 2: Clash of Faiths
    • The Paladins - 2: Clash of Faiths

      • 250 pages
      • 9 hours of reading

      "I have suffered every day since, cast off, abandoned, tortured ... and I find it all for nothing. You worship a lie. Too long I accepted you, treated you as an equal. But you're not. You're nothing, and at last I see it ... friend." ---- Stripped of his power, and branded a renegade by his Order, Darius seeks a way to prove his god is not the bloodthirsty deity his fellows have created. Meanwhile Jerico takes refuge with a band of rebels as Dark Paladins scour Dezrel seeking to claim his life, and the lives of all who would help him. As the silent war rages, their faith is tested, and one will succumb to the promises of a prophet who has lived for centuries... CLASH OF FAITHS by David Dalglish Innocents suffer when holy men make war. ---- About the Author: David Dalglish currently lives in rural Missouri with his wife Samantha, daughter Morgan, and snake, Velixar. He graduated from Missouri Southern State University in 2006 with a degree in Mathematics and currently spends his free time playing way too much Warhammer 40k.

      The Paladins - 2: Clash of Faiths
      5.0
    • Ravencaller

      • 576 pages
      • 21 hours of reading

      Ravencaller is the second novel in David Dalglish's new epic fantasy series, in which a warrior priest must protect his world from monsters once believed to be no more than myth

      Ravencaller
      4.3
    • The Paladins - 3: The Old Ways

      • 288 pages
      • 11 hours of reading

      "Imagine knowing something, knowing it so well that it's burned deep into your gut. You'd question your own name before you questioned this. And then...one day...the whole world changes, and you know nothing." ---- Having fled the defeat at the Green Gulch, Darius and Jerico, believing themselves the last two paladins of their kind, must separate once more in order to survive. While Jerico rushes to the aid of Lord Arthur and the siege at his Castle of Caves, Darius travels east, determined to remove the bounty on his head. But on his way, he encounters a young priest following an older way of faith, whose desire for their return will risk destruction upon all the North. THE OLD WAYS by David Dalglish Sacrifice must be made in blood.

      The Paladins - 3: The Old Ways
      4.0
    • The Paladins - 1: Night of Wolves

      • 216 pages
      • 8 hours of reading

      "The humans are weak. Their skin is soft, and their minds dull from years of safety. We are the vicious. We are the destroyers. Come the full moon, when our goddess watches our victory, we will taste of their blood!" ---- Wolf-men, savage creatures given humanoid form in an ancient war, mass along the Gihon River. Led by their packleader Redclaw, they seek to cross the river and claim a land of their own, slaughtering those that would stand in their way. Two paladins, Jerico of the god Ashhur, and Darius of the god Karak, must helm the desperate defense against the invasion. Their friendship will be tested as their gods resume an unending war, and their very faiths call for the death of the other. Together, friend or foe, they must face Redclaw's horde. NIGHT OF WOLVES by David Dalglish Can faith remain when the gods call for blood? ------ About the Author: David Dalglish currently lives in rural Missouri with his wife Samantha, daughter Morgan, and snake, Velixar. He graduated from Missouri Southern State University in 2006 with a degree in Mathematics and currently spends his free time watching Spongebob Squarepants with his daughter.

      The Paladins - 1: Night of Wolves
      4.0
    • A Dance of Chaos

      • 480 pages
      • 17 hours of reading

      "The final installment of the Shadowdance series finds Haern the Watcher returning to his beloved city of Veldaren, only to find it has collapsed into chaos. The Sun Guild has conquered the former thief guilds, destroying the peace Haern fought so hard to obtain. The Trifect is their next target, and Alyssa Gemcroft must reach out to whatever allies she can obtain, even if it means casting aside longtime friends. As the chaos grows, so does the power of the dark god Karak, who lays siege to Veldaren. If the city falls, the world will suffer"-- Provided by publisher

      A Dance of Chaos
      4.3
    • A dance of shadows

      • 480 pages
      • 17 hours of reading

      From USA Today bestselling author David Dalglish "Prove that you can stand against the darkness and live." In book #4 of the Shadowdance series, Haern is the King's Watcher, born an assassin only to become the city of Veldaren's protector against the thief guilds. When Lord Victor Kane attacks the city, determined to stamp out all corruption, foreign gangs pour in amidst the chaos in an attempt to overthrow the current lords of the underworld. And when a mysterious killer known as the Widow begins mutilating thieves, paranoia engulfs the city. Haern knows someone is behind the turmoil, pulling strings. If he doesn't find out who -- and soon -- his beloved city will burn. Light or darkness: where will the line be drawn? Fantasy author David Dalglish spins a tale of retribution and darkness, and an underworld reaching for ultimate power in this fourth novel of the Shadowdance series, previously released as Blood of the Underworld. Shadowdance A Dance of Cloaks A Dance of Blades A Dance of Mirrors A Dance of Shadows A Dance of Ghosts A Dance of Chaos Seraphim Skyborn Fireborn Shadowborn

      A dance of shadows
      4.3
    • In this epic fantasy from a bestselling author, a usurped prince must master the magic of shadows in order to reclaim his kingdom and his people.

      The Sapphire Altar
      4.2
    • A Dance of Ghosts

      • 512 pages
      • 18 hours of reading

      IN A CITY KNOWN FOR DARKNESS, THE UNDERWORLD TREMBLES AT THE RISE OF THE SUN... In book #5 of the Shadowdance series... He is known as Muzien the Darkhand, and a night of fire and blood heralds his arrival to the beleaguered city of Veldaren. With him comes the might of the Sun Guild, its thieves and smugglers eager to spread their criminal empire to the east. Left blind and vulnerable after being attacked by the Widow, Alyssa Gemcroft struggles to hold together the remnants of the Trifect as the Sun Guild's arrival threatens to shatter whatever future her son might have left. Veldaren's only hope is in the Watcher, but Haern is no longer there. He travels west with his father, Thren Felhorn, whose own thief guild has been crushed by the might of the encroaching Sun Guild. Their destination: the Stronghold, an ancient bastion of the dark paladins of Karak. Together, Haern hopes to discover a shred of something good within Thren. But as much as Haern tries to change his father, will it be Thren who ends up changing him?Killer or savior; the line can no longer remain blurred. Fantasy author David Dalglish spins a tale of retribution and darkness, and an underworld reaching for ultimate power.Chronological OrderA Dance of Cloaks A Dance of Blades A Dance of Mirrors A Dance of Shadows A Dance of Ghosts A Dance of Chaos

      A Dance of Ghosts
      4.2
    • Brothers and gods, Karak and Ashhur created Dezrel to be a paradise of ageless humans. But mortal hubris aroused one god's wrath, and forced the other to shield the young world's rebellious denizens from his brother's murderous retribution. Now, the bloody war between mortal nations and their immortal overlords has reached its tipping point. The city of Mordeina, under siege by the brutal Karak and his armies, fights valiantly against impossible odds. Bardiya--Ashhur's loyal servant--and his people face a shackled death march across the desert as the demon Darakken plots its monstrous rebirth. And as Ashhur struggles to protect his children and their provinces, he must counter Karak's ever-deadlier attacks with terrifying measures of his own. As kings, spies, rogue royals, and religious despots connive and clash, city walls and sacred trusts will be breached--and a civilization built by gods will prevail or perish at the powerful but flawed hands of its creators. Blood of Gods is the cataclysmic conclusion to the epic Breaking World fantasy series.

      Blood of Gods
      4.1
    • In preparation for war, Karak invades Paradise, Ashhur travels west to gather more soldiers, the Wardens fortify their settlement, and Quellan elves join the fray in Dezerea, with chaos ensuing as the brother gods fight for control.

      Wrath of Lions
      3.9