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Peter J. Heck

    Peter Heck crafts compelling narratives that blend the intrigue of mystery with the sweep of history and the wonder of science fiction. His work often delves into unexpected connections across time, focusing on rich character development and immersive world-building. Readers appreciate his unique ability to devise original plots and create memorable reading experiences.

    The Guilty Abroad
    The Prince and the Prosecutor
    Death on the Mississippi
    A Connecticut Yankee in Criminal Court
    Phule Me Twice
    No Phule Like an Old Phule
    • No Phule Like an Old Phule

      • 316 pages
      • 12 hours of reading

      Phule gets on the wrong side of celebrity canine Barky the Environmental Dog by hosting a group of big game hunters who think they can bag a dinosaur on Zenobia. Needless to say, dinosaurs are not a native species. But cold, hard facts never stopped a Phule. And neither will Barky's cold, wet nose.

      No Phule Like an Old Phule
    • Phule Me Twice

      • 316 pages
      • 12 hours of reading

      When the planet Zenobia is invaded, Captain Willard Phule takes on the job of military advisor to the peaceful dinosaurlike Zenobians, but his mission is complicated when a robot double of Phule mysteriously appears out of nowhere. Original.

      Phule Me Twice
    • A Connecticut Yankee in Criminal Court

      The Mark Twain Mysteries #2

      • 320 pages
      • 12 hours of reading

      Set against a backdrop of a stunning city plagued by deep-seated corruption and racism, the narrative follows a black man wrongfully accused of murder, facing execution. A renowned author and detective takes it upon himself to uncover the truth and fight against the injustices that threaten an innocent life. The story explores themes of racial prejudice and moral responsibility, weaving a gripping tale of suspense and social commentary.

      A Connecticut Yankee in Criminal Court
    • Death on the Mississippi

      The Mark Twain Mysteries #1

      • 304 pages
      • 11 hours of reading

      A shocking murder in New York City links the victim to Mark Twain, whose address was discovered in the deceased's pocket. Compounding the mystery, Twain receives a message from an old friend, with handwriting that eerily resembles a note found with the body. This connection thrusts Twain into a chilling investigation, blending elements of suspense and historical intrigue as he navigates a web of secrets from his past.

      Death on the Mississippi
    • The Prince and the Prosecutor

      The Mark Twain Mysteries #3

      • 336 pages
      • 12 hours of reading

      Set against the backdrop of a first-class boat trip and a European adventure, Wentworth Cabot enjoys his role assisting the legendary Mark Twain. Eager for a smooth journey, he hopes to avoid the complications of murder that have marred his previous escapades. As they navigate new experiences together, the story promises a blend of humor and intrigue, showcasing the dynamic between the iconic author and his devoted assistant.

      The Prince and the Prosecutor
    • The Guilty Abroad

      The Mark Twain Mysteries #4

      • 318 pages
      • 12 hours of reading

      Set in England, the story follows Mark Twain and his assistant, Wentworth Cabot, as they navigate unexpected chaos during a family visit. Their plans for sightseeing are disrupted by Slippery Ed, a con man who persuades Twain to attend a séance, despite his skepticism about the supernatural. When a murder occurs at the event, Twain is thrust into a mystery where he must determine if the culprit is a living person or a ghostly presence, blending humor with suspense in a unique narrative.

      The Guilty Abroad
    • Phule's Errand

      • 281 pages
      • 10 hours of reading

      Phule is without a doubt the only captain in the Space Legion with his own butler, but Beeker has stuck with him through thick and thin. Which is why it’s incomprehensible to Phule why Beeker has run off-planet without a word—and with Omega Company’s lovely new medic. Without his right-hand man, Phule has no idea what his left hand is doing. So he takes off after his errant butler, just as General Blitzkrieg decides to make a surprise visit to Zenobia. And the only thing Blitz would like better than catching Phule off guard is to catch Phule AWOL...

      Phule's Errand
    • A Phule and His Money (Phule's Company)

      • 288 pages
      • 11 hours of reading
      3.8(3431)Add rating

      Captain Willard Phule and his company of misfits return in an all new, all-nutty adventure. To help develop a fledgling planet, the enterprising captain is rallying the troops and venturing into a business where no Phule has gone before: amusement parks--the final frontier.

      A Phule and His Money (Phule's Company)