Explore the latest books of this year!
Bookbot

Johannes Fromme

    January 1, 1956
    Pädagogik als Sprachspiel
    Freizeit zwischen Ethik und Ästhetik
    Selbstsozialisation, Kinderkultur und Mediennutzung
    Computerspiele in der Kinderkultur
    Bildung und Computerspiele
    Computer Games and New Media Cultures
    • 2012

      Computer Games and New Media Cultures

      • 712 pages
      • 25 hours of reading

      This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications.As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming.

      Computer Games and New Media Cultures