Multilayer Social Networks
- 208 pages
- 8 hours of reading
This book unifies and consolidates methods for analyzing multilayer networks arising from the social and physical sciences and computing.






This book unifies and consolidates methods for analyzing multilayer networks arising from the social and physical sciences and computing.
"The House of Mystery has been temporarily relocated to the Space Between, where death rules and the body count continues to rise. Meanwhile, Fig, Peter and Jordan venture out into the city of ghosts to visit the long-abandoned Pathfinder's Academy where the most desperate specters wail and gnash. But the Pathfinder's Academy holds more than ghosts--it also contains ancient dark secrets that will change Fig's life forever. Will Fig and Peter find a way out? And to make matters even worse, the House of Mystery's previous owner has returned to reclaim what's his."--Amazon.com.
Meet the five lost souls who unwillingly make the House of mystery their home.
Matthew Sturges, writer of the Eisner-nominated Jack of Fables , and his Jack co-writer Bill Willingham ( Fables ), proudly unlock the doors to the House of Mystery , a series that reinvents a classic DC Comics comic. House of Mystery focuses on five characters trapped in a supernatural bar, trying to solve the mystery of how and why they're imprisoned there. Each one has a terrible past they'd like to forget, and with no books, newspapers or TV allowed in the House, they face an eternity of boredom. But stories become the new currency, and fortunately, the House attracts only the finest storytellers.Collecting: House of Mystery 1-5
Matthew Sturges, writer of the Eisner-nominated Jack of Fables, and co-writer Bill Willingham, the creator of Fables, proudly unlock the doors to the House of Mystery, a new graphic novel series that reinvents the classic DC Comics concept. It focuses on five characters trapped in a supernatural bar, trying to solve the mystery of how and why they're imprisoned there. Each one has a terrible past they'd like to forget, and with no books, newspapers or TV allowed in the House, they face an eternity of boredom. But stories become the new currency, and fortunately, the House attracts only the finest storytellers.Collecting: House of Mystery 6-10