PART STORY, PART GAME - PURE ADVENTURE! You, the hero, must search for the legendary Crown of Kings, hidden in the Shamutanti Hills. Alive with evil creatures, lawless wanderers and bloodthirsty monsters, the land is riddled with tricks and traps waiting for you. Will you be able to cross the hills safely - or will you perish in the attempt?
Steve Jackson Books






House of Hell
- 192 pages
- 7 hours of reading
Stranded miles from anywhere on a dark and stormy night, your only hope of refuge is the strange, ramshackle mansion you can see in the distance...but entering the house hurls you into an adventure of blood-curdling terror.
You, the hero, must brave the city of Khare, where every doorway or alley conceals sudden danger. You will need all your wits about you to avoid the traps and survive the unimaginable horrors ahead...
50 extraordinary rocky places that tell the dtory of the Northumberland landscape.
You, the hero, must face the unknown terrors of the Mampang Fortress. Hidden inside the keep is the Crown of Kings, but beware the monsters and traps waiting for you...
You, the hero, must beat seven deadly serpents to the fortress of Mampang and destroy them before they can warn the Archmage of your mission to find the Crown of Kings.
Gurps - Space
- 240 pages
- 9 hours of reading
"This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own"--Cover.
Gurps: Basic set Campaigns (Fourth edition)
- 240 pages
- 9 hours of reading
With GURPS, you can be anyone you want�an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II�plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting�there isn't some game-altering metaplot�but it's there if you want it.)
Fighting Fantasy 4. Stormslayer
- 351 pages
- 13 hours of reading
After years of peace, the kingdom of Femphrey is at war again – only this time it is with the elements! Devastating storms sweep across the country, destroying all in their path. Blizzards and floods threaten some areas while others suffer the worst droughts seen in centuries. But is this climate chaos all it appears to be? Or is there some dark design to this meteorological meltdown? You are a seasoned adventurer, known throughout the land. You have battled giants and slain dragons, but how can even a veteran warrior like yourself fight the weather? Are you ready to take up the challenge and face the perils that await you within the eye of the storm?
Gurps: Basic set characters (Fourth edition)
- 336 pages
- 12 hours of reading
With GURPS, you can be anyone you want�an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.


