PART STORY, PART GAME - PURE ADVENTURE! You, the hero, must search for the legendary Crown of Kings, hidden in the Shamutanti Hills. Alive with evil creatures, lawless wanderers and bloodthirsty monsters, the land is riddled with tricks and traps waiting for you. Will you be able to cross the hills safely - or will you perish in the attempt?
Steve Jackson Books






House of Hell
- 192 pages
- 7 hours of reading
Stranded miles from anywhere on a dark and stormy night, your only hope of refuge is the strange, ramshackle mansion you can see in the distance...but entering the house hurls you into an adventure of blood-curdling terror.
No Stone Unturned
The True Story of the World's Premier Forensic Investigators
- 480 pages
- 17 hours of reading
The narrative explores the chilling realities faced by investigators dealing with murder cases where bodies are hidden or evidence is scarce. It highlights various gruesome scenarios, including a body concealed in a car trunk, a hiker's brutal murder, and a wife buried beneath cement. These situations illustrate the challenges law enforcement faces in securing convictions when crucial evidence is lacking, emphasizing the complex interplay between crime and the pursuit of justice.
You, the hero, must brave the city of Khare, where every doorway or alley conceals sudden danger. You will need all your wits about you to avoid the traps and survive the unimaginable horrors ahead...
50 extraordinary rocky places that tell the dtory of the Northumberland landscape.
You, the hero, must face the unknown terrors of the Mampang Fortress. Hidden inside the keep is the Crown of Kings, but beware the monsters and traps waiting for you...
You, the hero, must beat seven deadly serpents to the fortress of Mampang and destroy them before they can warn the Archmage of your mission to find the Crown of Kings.
The author recounts the story of serial rapist and killer Roy Melanson, his depredations over three decades, and the intrepid police work that went into bringing him to justice.
Gurps - Space
- 240 pages
- 9 hours of reading
"This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own"--Cover.
Gurps: Basic set Campaigns (Fourth edition)
- 240 pages
- 9 hours of reading
With GURPS, you can be anyone you want�an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II�plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting�there isn't some game-altering metaplot�but it's there if you want it.)
