WASHINGTON IS BURNING! Andy is happy as a shadowrunner wannabe, but when he accidentally gets involved with real runners, the game of Let's Pretend is over. So is his safe corporate life. Andy's half brother, UCAS Army Major Tom Rocquette, has some doubts about what he's involved with too. Why, for example, is he being ordered to mercilessly massacre the Compensation Army, a group that, like him, only seeks justice? Andy and Tom, along with runners Markowitz and Kit, are finding out things that could put many lives in danger and point to a sinister web of dirty politicians, dishonorable officers, and misused tech and magic--a conspiracy that could dismantle the UCAS government! Can Andy and Tom find enough evidence to prove it--and stop it--before the nation's capital is buried under a heap of bloody corpses...?
Charrette Robert N. Books







Secrets of Power - 2: Choose Your Enemies Carefully
- 384 pages
- 14 hours of reading
WHEN MAGIC RETURNS TO THE EARTH its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets...and the throne. But all is not what it seems , and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew lay waiting in the shadows...
Secrets of Power vol. 3. Find Your Own Truth
- 336 pages
- 12 hours of reading
The third in the "Shadowrun" trilogy which began with "Never Deal with a Dragon" and "Choose Your Enemies Carefully". He was only a beginner shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick.
Wolves on the Border
- 337 pages
- 12 hours of reading
Bushido governs all these concepts. As a MechWarrior of the Draconis Combine, Minobu Tetsuhara was bound b Bushido - a code that demands loyal service - to the devious Warlord Grieg Samsonov. But when Minobu came upon a strange blue-and-gold Archer, the field littered with its vanquished opponents and its weapons now empty, Bushido also dictated that he not destroy the honorable but helpless warrior. And so he rescued Jaime Wolf. Minobu was then assigned as liaison to the Wolf's Dargoons, one of the Combine's most elite mercenary units, who treated him with the respect due a fellow warrior. When the mercenaries refused to renew their contract with Samsonov, Minobu was instructed to destroy them. Now Bushido dictates that Minobu oppose his honorable foe, a man with whom he has served and who deserves far better than betrayal...
Wolf Pack
- 288 pages
- 11 hours of reading
The Succession Wars, The Marik Civil War, The War of '39, The Clan Invasions.Wolf's Dargoons were victorious in them all!For fifty years, the five mercenary regiments of Wolf's Dargoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won.Now an aging Colonel Wolf is facing the biggest challenge of his career. And the enemy is not an Inner Sphere Lord or a Clan Khan, but a rebellion among his own men!
Find Your Own Truth
- 329 pages
- 12 hours of reading
FIND THE MAGIC!He was only a "beginner" shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. It was this quest that took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered the strange artifact he hoped would prove helpful. But instead of anything that even remotely resembled help, an unexpected and ancient terror was released - a terror that erupted into a shadow war for dominion over an awakened earth. And while the evil kept growing, inexorably drawing him into battle, the curse's power over his sister was also growing, bringing her closer and closer to death. Soon a truly desperate Sam realized that the last and only hope for saving his sister was to find the greatest shaman of the Sixth World, former leader of the Great Ghost Dance - a man who may no longer exist . . .
Never Deal with a Dragon
- 377 pages
- 14 hours of reading
WHERE MAN MEETS MAGIC AND MACHINEThe year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational mega-corporations hoard the only thing of real value - information.For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the façade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, through a world where his first wrong move may be his last... the world of Shadowrun.
Never Trust an Elf
- 278 pages
- 10 hours of reading
WHO UNDERSTANDS THE WAYS OF ELVES AND DRAGONS?Some say that the dragons are the most powerful beings on Earth. Certain elves disagree with that belief in the strongest, most violent terms.An ork of the Seattle ghetto, Kham usually worries about more mundane problems. Day-to-day existence in the now magically active world of 2053 is tough enough. But all that is about to change.Drawn into a dangerous game of political and magical confrontation, Kham not only learns to never deal with a dragon - he also discovers that trusting an elf may leave you dead...
MechWarrior: Initiation to War
- 288 pages
- 11 hours of reading
On planet Epsilon Eridani, young Tybalt Kelly dreams of one day becoming a MechWarrior - no matter how much his father hates the idea. When the local County Shu Militia starts recruiting for warrior training, Tybalt finally gets his wish. But he might not live to regret it.Because the raw, untested forces of the Shu are about to meet their baptism of fire. Unidentified 'Mech raiders have been hitting cities and supply depots, destroying and plundering at will. And the newly fitted MechWarriors are going after them.Now Tybalt is about to discover the hard truth that some battles have no winner - and in war, glory may be fleeting, but death is forever...
Chronicle of Aelwyn - 2: Eye of the Serpent
- 336 pages
- 12 hours of reading
In the sequel to Timespell, Yan Tanafres and Teletha must prove themselves in a battle against the bregil, beastly creatures who wear moonstone amulets and draw their powers from a dragon-like wizardry.
Theodore Kurita, heir to the Draconis Combine, prepares himself for the day he must depose his father from the position of Coordinator
Ritter des Zwielichts
- 495 pages
- 18 hours of reading
Der magische Pakt
- 461 pages
- 17 hours of reading
Um das Geheimnis eines magischen Artefakts zu lüften, stimmt der junge Zauberer einem Pakt mit dem Knochenmagier zu. Gerade noch rechtzeitig entrinnt er der verhängnisvollen Verbindung und zieht mit neu gewonnenen Fähigkeiten in die Schlacht gegen das Böse.
Shadowrun
Wähl deine Feinde mit Bedacht
Das Jahr 2050 - Die Verschmelzung von Technologie und menschlichem Fleisch begann um die Jahrhundertwende, dichtauf gefolgt von Interface zwischen menschlichem Gehirn und elektronischen Systemen. Und nachdem sich fünftausend Jahre lang nirgends ein Fließen magischer Ströme feststellen ließ - plötzlich funktionieren die Zauberkräfte wieder. Ein Schub in der Evolution und die sog. Goblinisierung setzen ein: Menschen verwandeln sich in Fabelwesen, Elfen, Trolle und Orks betreten die Bühne, und ein gewaltiges Geschöpf, das man längst ausgestorben glaubte, erwacht aus seinem zehntausendjährigen Schlaf: der Drache.
Der Turm der Zeit
- 397 pages
- 14 hours of reading
Lukrative Aufträge bleiben aus und so muss sich Yan, Absolvent der Zauberakademie, mit magischem Kleinkram über Wasser halten. Doch als ein ungeschickter Kollege im Umgang mit Schwarzer Magie einen tödlichen Fluch heraufbeschwört, naht für Yan die Stunde der Wahrheit.
Shadowrun
- 412 pages
- 15 hours of reading
Das Jahr 2050 - Die Verschmelzung von Technologie und menschlichem Fleisch begann um die Jahrhundertwende, dichtauf gefolgt von Interface zwischen menschlichem Gehirn und elektronischen Systemen. Und nachdem sich fünftausend Jahre lang nirgends ein Fließen magischer Ströme feststellen ließ - plötzlich funktionieren die Zauberkräfte wieder. Ein Schub in der Evolution und die sog. Goblinisierung setzen ein: Menschen verwandeln sich in Fabelwesen, Elfen, Trolle und Orks betreten die Bühne, und ein gewaltiges Geschöpf, das man längst ausgestorben glaubte, erwacht aus seinem zehntausendjährigen Schlaf: der Drache.
Prinz des Dunkels
- 412 pages
- 15 hours of reading
Eine uralte Elfenmacht erwacht und dringt in das von japanischen Konzernen beherrschte Amerika ein. König Artus, aus jahrhundertelanger Starre erwacht, kämpft gegen Straßengangs und dämonische Attentäter - immer auf der Suche nach dem magischen Schwert Caliburn.
Shadowrun - 2: Choisis bien tes ennemis
- 251 pages
- 9 hours of reading
WHEN MAGIC RETURNS TO THE EARTH its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets...and the throne. But all is not what it seems , and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew lay waiting in the shadows...
Schattenkrieg 1-3
- 3 volumes
In der Trilogie „Schattenkrieg 1-3“ von Robert N. Charrette entfaltet sich eine komplexe Handlung, die in einer dystopischen Zukunft angesiedelt ist, in der magische und technologische Elemente miteinander verwoben sind. Die Geschichte folgt einer Gruppe von Protagonisten, die in einer von Konflikten und Intrigen geprägten Welt leben, in der verschiedene Fraktionen um Macht und Einfluss kämpfen. Zentrale Themen der Trilogie sind der Kampf um Freiheit, die moralischen Dilemmata in Zeiten des Krieges und die Auswirkungen von Technologie auf die Gesellschaft. Die Charaktere sind vielschichtig und entwickeln sich im Verlauf der Geschichte weiter, wobei sie sowohl persönliche als auch kollektive Herausforderungen meistern müssen. Die Erzählung ist geprägt von strategischen Kämpfen, politischen Machenschaften und der Erforschung von Identität und Loyalität. Leser können sich auf eine detaillierte Weltbildung freuen, die sowohl die sozialen Strukturen als auch die magischen Systeme der dargestellten Realität beleuchtet. Die Trilogie bietet eine tiefgehende Auseinandersetzung mit den Konsequenzen von Entscheidungen in einer von Unsicherheit geprägten Welt.
Rok 2050: svět se změnil. Věky dřímající magie procitla a s ní se na Zemi vrátily prastaré rasy. Elfové, trpaslíci, orkové i dravci vládnoucí kouzelnou mocí se mísí s technologickou civilizací gigantických hi-tech metropolí i slumů, skrčených v jejich stínu. Mocnými tohoto světa jsou nadnárodní megakorporace, které shromažďují to jediné, co má skutečnou hodnotu – informace. Zajištěná existence Sama Vernera v lůně mamutího koncernu Renraku končí v okamžiku, kdy se mimoděk připlete do soukolí boje o moc. A pokud chce Sam uniknout doživotním okovům světa, ve který již nevěří, musí proklouznout jako stín mezi dlouhými prsty korporací do míst, kde první chybný krok může zároveň být i posledním, ztratit se mezi tisíci jemu podobných a vybudovat si novou identitu vhodnou pro běh mezi stíny.















