Series
More about the book
Meet the Carnacki Institute's operatives--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses... The Ghost Finders are investigating a haunting at the long-abandoned Haybarn Theater, which is being renovated. But work has been thrown off-schedule by the some peculiar and unnatural activities. And after the potentially world-altering recent events of their previous assignment, the team thinks that a haunted theater (aren't they all?) will be a walk in the park. Until they encounter the Phantom of the Haybarn--an ancient evil whose ability to alter reality itself will test the skills, science, and blind luck of the Ghost Finders to the limit.
Language
Book purchase
Ghost of a Dream, Simon R. Green
- Language
- Released
- 2012
- product-detail.submit-box.info.binding
- (Paperback)
Payment methods
We’re missing your review here.
- Title
- Ghost of a Dream
- Language
- English
- Authors
- Simon R. Green
- Publisher
- Ace Books
- Released
- 2012
- Format
- Paperback
- Pages
- 295
- ISBN10
- 1937007731
- ISBN13
- 9781937007737
- Series
- Ghost Finders
- Tags
- Fiction, Fantasy, Young Adult, Horror, Young Adult Fantasy, Supernatural Phenomena, English Literature, Urban Fantasy, Ghosts and Apparitions
- First published
- 2012
- Original title
- Ghost of a Dream
- Rating
- 3.75 out of 5
- Description
- Meet the Carnacki Institute's operatives--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses... The Ghost Finders are investigating a haunting at the long-abandoned Haybarn Theater, which is being renovated. But work has been thrown off-schedule by the some peculiar and unnatural activities. And after the potentially world-altering recent events of their previous assignment, the team thinks that a haunted theater (aren't they all?) will be a walk in the park. Until they encounter the Phantom of the Haybarn--an ancient evil whose ability to alter reality itself will test the skills, science, and blind luck of the Ghost Finders to the limit.


