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More about the book
Writer Grant Morrison and artist Frank Quitely tell the unforgettable story of three innocent pets-a dog, a cat and a rabbit-who have been converted into deadly cyborgs by a sinister military weapons program.With nervous systems amplified to match their terrifying mechanical exoskeletons, the members of Animal Weapon 3 have the firepower of a battalion between them. But they are just the program's prototypes, and now that their testing is complete, they're slated to be permanently "de-commissioned"-until they seize their one chance to make a desperate run for freedom. Relentlessly pursued by their makers, the WE3 team must navigate a frightening and confusing world where their instincts and heightened abilities make them as much a threat as those hunting them-but a world, nonetheless, in which somewhere there is something called "home."
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WE3, Grant Morrison, Frank Quitely
- Language
- Released
- 2005
- product-detail.submit-box.info.binding
- (Paperback)
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- Title
- WE3
- Language
- English
- Authors
- Grant Morrison, Frank Quitely
- Publisher
- Vertigo
- Released
- 2005
- Format
- Paperback
- Pages
- 104
- ISBN10
- 1401204953
- ISBN13
- 9781401204952
- Series
- We3
- Tags
- Fiction, Nature, Comics & Manga, Comic Books, Animals, Science Fiction, Superhero Comics, Escape, DC Comics, Alternative Comics, Cyberpunk, Vertigo Comics
- First published
- 2011
- Original title
- We3
- Rating
- 3.9 out of 5
- Description
- Writer Grant Morrison and artist Frank Quitely tell the unforgettable story of three innocent pets-a dog, a cat and a rabbit-who have been converted into deadly cyborgs by a sinister military weapons program.With nervous systems amplified to match their terrifying mechanical exoskeletons, the members of Animal Weapon 3 have the firepower of a battalion between them. But they are just the program's prototypes, and now that their testing is complete, they're slated to be permanently "de-commissioned"-until they seize their one chance to make a desperate run for freedom. Relentlessly pursued by their makers, the WE3 team must navigate a frightening and confusing world where their instincts and heightened abilities make them as much a threat as those hunting them-but a world, nonetheless, in which somewhere there is something called "home."




