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Calculus for Computer Graphics

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  • 400 pages
  • 14 hours of reading

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The book highlights essential mathematical concepts for students in computer graphics, including geometry, matrices, vectors, and rotation transforms. It emphasizes the importance of quaternions, curves, and surfaces while noting the growing role of calculus in addressing complex software challenges. This comprehensive approach equips learners with the foundational knowledge necessary for advancing in the field of computer graphics.

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Calculus for Computer Graphics, John Vince

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Released
2023
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