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The Rust Programming Language

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Introduction Chapter 1: Getting Started Chapter 2: A Quick Tutorial---Guessing Game Chapter 3: Common Programming Concepts Chapter 4: Understanding Ownership Chapter 5: Structs Chapter 6: Enums and Pattern Matching Chapter 7: Modules Chapter 8: Common Collections Chapter 9: Error Handling Chapter 10: Generic Types, Traits, and Lifetimes Chapter 11: Testing Chapter 12: An Input/Output Project Chapter 13: Functional Language Features in Rust--Iterators and Closures Chapter 14: More about Cargo and Crates io Chapter 15: Smart Pointers Chapter 16: Concurrency Chapter 17: Is Rust Object Oriented? Chapter 18: Patterns Chapter 19: More About Lifetimes Chapter 20: Advanced Type System Features Appendix A: Keywords Appendix B: Operators Appendix C: Derivable Traits Appendix D: Nightly Rust\ Nightly Rust Glossary

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The Rust Programming Language, Steve Klabnik

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2018
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