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Half-Moon Investigations

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  • 290 pages
  • 11 hours of reading

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Fletcher Moon has never been like other kids. For one thing, he has had to suffer the humiliating nickname "Half Moon" because of his short stature. But the real reason Fletcher is different is that ever since he was a baby, he's had a nose for sniffing out mysteries. And after graduating at the top of his Internet class, he is officially certified as the youngest detective in the world. He even has a silver-plated detective's badge to prove it. Everything is going along fine until two things happen: a classmate hires him to solve a crime, and his prized badge is stolen. All signs point to the town's most notorious crime family, the Sharkeys. As Fletcher follows the clues, evidence of a conspiracy begins to emerge. But before he can crack the case, Fletcher finds himself framed for a serious crime. To clear his name, he will have to pair up with the unlikeliest of allies and go on the run from the authorities. Fletcher has twelve hours to find the guilty party--or he is the guilty party.

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Half-Moon Investigations, Eoin Colfer

Language
Released
2006
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(Paperback)
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295 Ratings

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Title
Half-Moon Investigations
Language
English
Publisher
Miramax
Released
2006
Format
Paperback
Pages
290
ISBN10
1423105095
ISBN13
9781423105091
Series
First published
2006
Original title
Half-Moon Investigations
Rating
3.65 out of 5
Description
Fletcher Moon has never been like other kids. For one thing, he has had to suffer the humiliating nickname "Half Moon" because of his short stature. But the real reason Fletcher is different is that ever since he was a baby, he's had a nose for sniffing out mysteries. And after graduating at the top of his Internet class, he is officially certified as the youngest detective in the world. He even has a silver-plated detective's badge to prove it. Everything is going along fine until two things happen: a classmate hires him to solve a crime, and his prized badge is stolen. All signs point to the town's most notorious crime family, the Sharkeys. As Fletcher follows the clues, evidence of a conspiracy begins to emerge. But before he can crack the case, Fletcher finds himself framed for a serious crime. To clear his name, he will have to pair up with the unlikeliest of allies and go on the run from the authorities. Fletcher has twelve hours to find the guilty party--or he is the guilty party.