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Digital Game-Based Learning

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  • 442 pages
  • 16 hours of reading

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A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.

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Digital Game-Based Learning, Marc Prensky, Sivasailam Thiagarajan

Language
Released
2000
Binding
(Hardcover)
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3.8
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56 Ratings

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Title
Digital Game-Based Learning
Language
English
Publisher
McGraw-Hill
Released
2000
Format
Hardcover
Pages
442
ISBN10
0071363440
ISBN13
9780071363440
Series
Rating
3.75 out of 5
Description
A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.