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Real-Time Rendering

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  • 900 pages
  • 32 hours of reading

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This text covers the development of real-time rendering (several frames per second) for use in computer games, computer-animated movies, advertising and other applications. It focuses on the entire graphics pipeline, presenting new techniques and time-tested algorithms.

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Real-Time Rendering, Tomas Möller, Eric Haines

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Released
2002
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(Hardcover)
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4.2
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39 Ratings

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