The book is currently out of stock

Parameters
- 48 pages
- 2 hours of reading
More about the book
The book explores the intricate production process and financing of video game development. It covers essential stages such as creating a prototype, securing funding through publisher pitches, and the roles of designers and programmers in software development. Additionally, it delves into testing, marketing strategies, trade show presentations, packaging, and distribution, providing a comprehensive overview of the economic chain involved in bringing a video game to market.
Book purchase
The Economics of a Video Game, Kathryn Hulick
- Language
- Released
- 2014
- product-detail.submit-box.info.binding
- (Hardcover)
We’ll email you as soon as we track it down.
Payment methods
No one has rated yet.
