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Einstieg in Python
Thomas Theis
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3.9
Track
Graphical User Interface Design and Evaluation Guide
David Redmond-Pyle
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3.7
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Z kodéra vývojářem. Nástroje a techniky pro opravdové programátory
Mike Gunderloy
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3.4
Track
Software Requirements
Karl Wiegers
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4.1
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Software estimation. demystifying the black art.
Steve McConnell
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4.1
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Weniger schlecht programmieren
Kathrin Passig
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4.0
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Einstieg in JavaScript
Thomas Theis
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3.0
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Oracle Database 11g : new features
Robert G Freeman
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3.8
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Head First Software Development
Dan Pilone
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4.0
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Základy objektově orientovaného návrhu v UML
Meilir Page-Jones
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3.9
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Death March
Edward Yourdon
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3.9
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Fundamentals of object-oriented design in UML
Meilir Page-Jones
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3.9
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Einstieg in CSS
Péter Müller
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2.7
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CASE
Alan S. Fisher
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3.4
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Beginner's Guide: Linux Programming
Richard Petersen
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3.0
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Mastering Linux Shell Scripting
Andrew Mallett
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3.6
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Scala in Depth
Joshua D. Suereth
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3.9
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Writing secure code
Michael Howard
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3.3
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Beginning Programming All-in-One Desk Reference For Dummies
Wallace Wang
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3.7
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97 klíčových znalostí programátora : zkušenosti expertů z praxe
Kevlin Henney
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3.7
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97 Things Every Programmer Should Know
Kevlin Henney
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3.7
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UML Distilled : a Brief Guide to the Standard Object Modeling Language
Kendall Scott
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3.4
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UML - konzentriert
Martin Fowler
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3.4
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Operating Systems
William Stallings
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SEI Series in Software Engineering: CMMI Survival Guide
Suzanne Garcia-Mateus
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4.1
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Real-World Bug Hunting
Peter Yaworski
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4.2
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Beginner's Step-by-Step Coding Course
Suefa Lee
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3.9
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Požadavky na software
Karl Wiegers
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4.1
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Řízení životního cyklu aplikací ve Visual Studiu 2010
Mickey Gousset
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2.0
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Accelerated C++
Andrew Koenig
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4.1
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Docker in Action
Jeff Nickoloff
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3.7
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Marsz ku klęsce
Edward Yourdon
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3.9
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Vue.js in Action
Erik Hanchett
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3.8
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O'Reilly Linux: The Cathedral And The Bazaar
Eric S. Raymond
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3.8
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Enterprise Services Architecture
Dan Woods
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1.7
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ActionScript for Multiplayer Games and Virtual Worlds
Jobe Makar
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2.8
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Practical Software Measurement
John McGarry
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3.8
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Programming Windows 3.1: Third Edition
Charles Petzold
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3.6
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Open Source Development with CVS
Karl Franz Fogel
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3.4
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JavaScript Application Cookbook
Jerry Bradenbaugh
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3.3
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Machine Learning Design Interview
Khang Pham
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Introduction to Parallel Computing
Theodore Gyle Lewis
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3.0
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UNIX Shells by Example
Ellie Quigley
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3.8
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The Art of Interactive Design
Chris Crawford
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4.0
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Docker in Practice, Second Edition
Ian Miell
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3.9
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Rapid GUI Programming with Python and Qt
Mark Summerfield
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3.9
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Beginning Perl for Bioinformatics
James D. Tisdall
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3.7
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Mensch-Computer-Interaktion
Andreas M. Heinecke
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2.0
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