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Artemis Fowl: The Graphic Novels

This visually stunning series brings a criminal mastermind and his superhuman adversaries to the graphic novel page. Witness the thrilling clashes between a brilliant human intellect and powerful beings from an underground world brimming with magic and technology. Each installment delivers a pulse-pounding adventure filled with unexpected twists and striking illustrations that bring a complex world of intrigue to life.

Artemis Fowl The Eternity Code (Mass market edition)
The Eoin Colfer: Artemis Fowl: The Arctic Incident: The Graphic Novel-Graphic Novel
Eoin Colfer's Artemis Fowl

Recommended Reading Order

  1. Eoin Colfer's Artemis Fowl

    • 112 pages
    • 4 hours of reading

    In 2001, readers were introduced to the twelve-year-old genius Artemis Fowl, quickly becoming a beloved character. This phenomenally successful series is now being adapted into a graphic novel. Enthusiastic fans can explore the underground world of fairies, discover incredible inventions, and get a glimpse into Fowl Manor. The story follows their favorite master criminal as he schemes and plots, brought to life through vibrant illustrations that burst with action. Eoin Colfer is the author of several bestsellers, including the Artemis Fowl series, as well as other works like Supernaturalist, Wish List, the Legend series, and the Half-Moon Investigations. He lives with his family in Ireland.

    Eoin Colfer's Artemis Fowl1
    4.0
  2. Set in a thrilling Arctic backdrop, this adaptation follows the adventurous journey inspired by the original novel. The story revolves around a high-stakes mission involving espionage, danger, and unexpected alliances. Characters navigate treacherous landscapes and face formidable adversaries, highlighting themes of courage and resilience. As they unravel a complex plot, readers are drawn into a world of intrigue and excitement, making it a captivating read for fans of adventure and suspense.

    The Eoin Colfer: Artemis Fowl: The Arctic Incident: The Graphic Novel-Graphic Novel2
    3.9
  3. After being held prisoner for years, Artemis Fowl's father has finally come home. He is a new man-an honest man, much to Artemis's horror. He makes his son promise to give up his life of crime, and Artemis has to go along with it. But not until he has completed one last scheme. Artemis has constructed a super-computer from stolen fairy technology. Called the "C Cube," it will render all existing human technology obsolete. He arranges a meeting with a powerful Chicago businessman, Jon Spiro, to broker a deal for the C Cube. But Spiro springs a trap-he steals the C Cube and mortally injures Butler. Artemis knows his only hope of saving his loyal bodyguard is to employ fairy magic; so once again he must contact his old rival, Captain Holly Short of the LEPrecon fairy police. It is going to take a miracle to save Butler, and Artemis's luck may have just run out.

    Artemis Fowl The Eternity Code (Mass market edition)3
    4.1