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Dream Park

Immerse yourself in a world where the lines between reality and virtual fantasy blur. This series plunges you into a futuristic theme park where dreams become reality, but also harbor deadly peril. Experience thrilling adventures where technology and human imagination come alive in unexpected twists. It's a captivating exploration of the future of entertainment and what happens when the virtual becomes all too real.

Moon Maze Game
Das Voodoo-Spiel
The Barsoom Project
Dream Park

Recommended Reading Order

  1. Dream Park

    • 434 pages
    • 16 hours of reading

    A deadly murderer adds real danger to the simulated challenges of a computerized fantasy world

    Dream Park1
    3.8
  2. The Barsoom Project

    • 350 pages
    • 13 hours of reading

    In this thrilling sequel, Eviane returns to the advanced amusement arena of Dream Park, where her previous experience ended in chaos due to the deadly realism of the attractions. As she navigates the high-stakes environment, the line between virtual and reality blurs once again, posing new dangers and challenges. The story delves into the consequences of technology and the darker side of entertainment, as Eviane confronts the terrifying implications of her past encounters.

    The Barsoom Project2
    3.7
  3. Das Voodoo-Spiel

    • 444 pages
    • 16 hours of reading

    Dream Park, der ultimative Freizeitpark, stand kurz davor, das größte Spiel aller Zeiten zu starten: das kalifornische Voodoo-Spiel. Weltweit wurden Wetten platziert; Vermögen und Ruf standen auf dem Spiel. Karrieren im Glücksspiel würden gemacht oder zerstört. Und das fortschrittlichste Softwarepaket, das je erfunden wurde, sollte getestet werden. Doch einer der Spieler war ein Mörder – und schlimmer. Nur Alex Griffin, Leiter der Sicherheitsabteilung von Dream Park, und Spielleiter Tony McWhirter ahnten das Ausmaß des Verrats, der das Spiel trübte. Irgendwie mussten sie den Mörder fassen – aber vor allem musste das Spiel weitergehen....

    Das Voodoo-Spiel3
    4.0
  4. Moon Maze Game

    • 370 pages
    • 13 hours of reading

    Set in 2085, the story unfolds in a solar system where humanity has established colonies and tourism on the Moon is booming. Tensions rise as a stable lunar colony seeks independence, exploring themes of autonomy and the complexities of interplanetary relationships. As the narrative develops, it delves into the societal and political implications of this burgeoning independence movement, reflecting on humanity's expansion and the challenges that come with it.

    Moon Maze Game4
    3.5