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Grimnir

This epic fantasy saga unfolds in an alternative medieval world where ancient creatures from Norse mythology clash with the encroaching new religion. Follow the last of his kind, a monster hunted by humanity for centuries, as he seeks vengeance against the new order. The series offers a dark and rich world, interwoven with elements of Norse, Anglo-Saxon, and Celtic myth, appealing to lovers of deep lore and powerful characters.

Twilight of the Gods
A Gathering of Ravens
A Gathering of Ravens

Recommended Reading Order

  1. 1

    For Dubhlinn is set to be the site of a reckoning-the Old Ways versus the New- and Grimnir, the last of his kind left to plague mankind, must choose: stand with the Christian King of Ireland and see his vengeance done or stand against him and see it slip away?

    A Gathering of Ravens
  2. 1

    A Gathering of Ravens

    • 336 pages
    • 12 hours of reading

    In an epic tale of vengeance, faith, and myth, a creature known by many names—Corpse-maker, Life-quencher, and Grimnir—emerges from his lair, driven by a thirst for revenge against the Dane who killed his brother. As the last of his kind, Grimnir faces a world transformed by a new faith that threatens to extinguish the Old Ways. To navigate this changed landscape, he takes a young Christian hostage as his guide. Their journey begins in Denmark, where ancient dwarven wisdom has succumbed to madness, and continues to the war-torn heart of southern England, where the spirits of the land are in turmoil. The path leads them to Ireland's shores and the Viking stronghold of Dubhlinn, where Grimnir's enemy awaits. However, to achieve his vengeance, Grimnir must confront his own hatred. Dubhlinn becomes the stage for a monumental reckoning between the Old Ways and the New. Grimnir faces a crucial choice: ally with the Christian King of Ireland to fulfill his quest for revenge or oppose him and risk losing everything. The fate of his vengeance—and possibly the world—hangs in the balance.

    A Gathering of Ravens
  3. 2

    Twilight of the Gods

    • 352 pages
    • 13 hours of reading
    4.5(25)Add rating

    A Gathering of Ravens was called "satisfying...complex...and a pleasure to read" (Publishers Weekly, starred review). Now, Scott Oden continues the saga of Grimnir in this new epic Viking fantasy novel, Twilight of the Gods. In A Gathering of Ravens, he fought for vengeance. Now, Grimnir is back to fight for his survival. It is the year of Our Lord 1218 and in the land of the Raven-Geats, the Old Ways reach deep. And while the Geats pay a tax to the King in the name of the White Christ, their hearts and souls belong to the gods of Ásgarðr. But no man can serve two masters. Pledging to burn this Norse heresy from the land, famed crusader Konráðr the White leads a host against the Raven-Geats, using torch and sword to bring forth the light of the new religion. But the land of the Raven-Geats has an ancient protector: Grimnir, the last in a long line of monsters left to plague Miðgarðr. And he will stand between the Raven-Geats and their destruction. Aided by an army of berserkers led by their pale queen, Grimnir sparks off an epic struggle—not only against the crusaders, but against the very Gods. For there is something buried beneath the land of the Raven-Geats that Odin wants, something best left undisturbed. Something the blood of the slain, Christian and pagan, will surely awaken.

    Twilight of the Gods