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House of Night: The Graphic Novel Series

This visually rich series brings a tale of teenage angst and mystery into the world of dark magic. Follow the journey of a young girl thrust into a dangerous vampire society, where she must learn to control her newfound powers. Her path is fraught with friendship, betrayal, and the struggle for survival in a world where the lines between good and evil blur. Explore a complex world filled with intrigue and supernatural beings.

Marked
  • Enter the dark, magical world of the House of Night series, where vampyres have always existed. Sixteen-year-old Zoey Redbird is a typical teenager facing high school challenges: her boyfriend Heath, who seems more interested in partying than football; her nosy frenemy Kayla; and an upcoming geometry test. Suddenly, her life changes when she is Marked as a fledgling vampyre, leading her to leave her ordinary life and join the House of Night, a boarding school for training future vampyres. However, not all who are Marked survive the Change. As Zoey navigates her new reality, she learns she is special, chosen by the vampyre Goddess, Nyx. Alongside her newfound powers come bloodlust and an unwanted Imprint with Heath, who struggles to accept her boundaries. Additionally, Zoey discovers that the leader of the Dark Daughters, the school's elite group, is misusing her gifts. Faced with these challenges, Zoey must find the courage to embrace her destiny, relying on her new vampyre friends for support.

    Marked
    3.8