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Jaguar Stones

Embark on a thrilling adventure series set against the backdrop of Central America, where ancient Mayan mythology collides with modern-day dangers. Follow courageous young protagonists as they uncover the secrets of lost civilizations and confront formidable foes. With a blend of pulse-pounding action, intriguing mysteries, and unexpected twists, these stories promise an unforgettable journey into the unknown.

The End of the World Club
Middleworld

Recommended Reading Order

  1. 1

    "As I see it," said Max, "all that stands between humankind and the end of the world is two talking monkeys, a crazy archaeologist covered in red paint, and a couple of kids with blowguns. Am I right?" Fourteen-year-old Max Murphy, video-gamer extraordinaire, is furious when his archaeologist parents cancel the family vacation to go on a dig in Central America. But things go from bad to worse when Max is summoned to join them, only to discover that his parents have vanished. With the help of Lola, a fast-talking, quick-thinking Maya girl, Max embarks on a quest to find out just what's going on. Soon Max and Lola are running for their lives in the perilous rainforest, as they unlock ancient secrets, meet mysterious strangers, and begin to understand that, in San Xavier, nothing is ever as it seems. Fate has delivered a challenge of epic proportions to Max Murphy. But can a teen whose biggest talent is for video games rescue his parents from the Maya Underworld and save himself from the villainous Lords of Death?

    Middleworld
  2. 2

    The End of the World Club

    • 384 pages
    • 14 hours of reading
    4.2(28)Add rating

    With the end of the Mayan calendar approaching, fourteen-year-old Max Murphy and his friend Lola race against time to outwit twelve Lords of Death, following the trail of the conquistadors into a land steeped in legend and superstition.

    The End of the World Club