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Lost in Cyberspace

This series plunges readers into the thrilling world of cyberspace, where young protagonists embark on incredible adventures. Follow their journey filled with innovative technology, unexpected twists, and the discovery of hidden secrets. The stories are packed with action, humor, and clever plotting that is sure to captivate even reluctant readers. It's an exploration that pushes the boundaries of reality and imagination.

The Great Interactive Dream Machine: Another Adventure in Cyberspace
Lost in Cyberspace

Recommended Reading Order

  1. 1

    Meet Josh Lewis, a sixth grader at the elite Huckley School. When his best friend Aaron announces that he can time travel with his computer, Josh isn't fazed. But when Aaron actually microprocesses himself into cyberspace, the duo must deal with unexpected visitors from the past -- and find out more about Huckley's history than they ever wanted to know! "Amiable characters, fleet pacing, and witty, in-the-know narration will keep even the non-bookish interested."-- "Publishers Weekly"

    Lost in Cyberspace
  2. 2

    The plot revolves around Josh Lewis and his best friend Aaron Zimmer, who have created a wish-granting computer. While it seems like a dream come true, the machine has unpredictable bugs, granting wishes from unexpected sources, including Aaron's mom's poodle. As chaos ensues, the situation escalates when a mysterious figure known as The Watcher begins to surveil their activities in cyberspace, leading to unforeseen challenges. This engaging tale blends humor and suspense, showcasing Richard Peck's storytelling prowess.

    The Great Interactive Dream Machine: Another Adventure in Cyberspace