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The Bookman Histories

This series plunges readers into an alternate Victorian London where forbidden magic, advanced technology, and literary power collide. Follow a determined orphan as he confronts a terrifying terrorist whose weapon of choice is the written word. Prepare for a thrilling journey filled with conspiracy, revenge, and high-stakes adventure in a world where the boundaries between life and death blur. It's a grand steampunk epic with a dark, fantastical edge.

The Bookman Histories
Great Game
Camera Obscura
The Bookman

Recommended Reading Order

  1. The Bookman

    • 395 pages
    • 14 hours of reading

    LATE EXTRA! BOMB OUTRAGE IN LONDON! A masked terrorist has brought London to its knees -- there are bombs inside books, and nobody knows which ones. On the day of the launch of the first expedition to Mars, by giant cannon, he outdoes himself with an audacious attack. For young poet Orphan, trapped in the screaming audience, it seems his destiny is entwined with that of the shadowy terrorist, but how? His quest to uncover the truth takes him from the hidden catacombs of London on the brink of revolution, through pirate-infested seas, to the mysterious island that may hold the secret to the origin not only of the shadowy Bookman, but of Orphan himself... Like a steam-powered take on V for Vendetta , rich with satire and slashed through with automatons, giant lizards, pirates, airships and wild adventure. The Bookman is the first of a series. File Under: Steampunk [ Alternate History! | Reptilian Royalty! | Diabolical Anarchists! | Extraordinary Adventure! ]

    The Bookman1
    3.4
  2. CAN’T FIND A RATIONAL EXPLANATION TO A MYSTERY? CALL IN THE QUIET COUNCIL. The mysterious and glamorous Lady De Winter is one of their most valuable agents. A despicable murder inside a locked and bolted room on the Rue Morgue in Paris is just the start. This whirlwind adventure will take Milady to the highest and lowest parts of that great city – and cause her to question the very nature of reality itself.

    Camera Obscura2
  3. Great Game

    • 432 pages
    • 16 hours of reading

    Airship battles, Frankenstein monsters, alien tripods and Houdini: The Great Game is a cranked-up steampunk thriller in which nothing is certain - not even death.

    Great Game3
    4.0

Related books

  • Containing all three Bookman History novels: The Bookman Camera Obscura The Great Game File Under: Steampunk [ Alternate History! Diabolical Anarchists! Murder Most Foul The End of Days ]

    The Bookman Histories
    3.7