This series explores the profound connection between reality and parallel dimensions, where magic is a potent force shaping destinies. Dive into adventures where characters strive to find their place in a world governed by dangerous enchantments and mysterious powers. The narratives are filled with suspense, unexpected twists, and examine the limits of human will when confronted by the supernatural.
Most people only know one London; but what if there were several? Kell is one of the last Travelers--magicians with a rare ability to travel between parallel Londons. There's Grey London, dirty and crowded and without magic, home to the mad King George III. There's Red London, where life and magic are revered. Then, White London, ruled by whoever has murdered their way to the throne. But once upon a time, there was Black London...
Four months have passed since the shadow stone fell into Kell's possession. Four months since his path crossed with Delilah Bard. Four months since Rhy was wounded and the Dane twins fell, and the stone was cast with Holland's dying body through the rift, and into Black London. In many ways, things have almost returned to normal, though Rhy is more sober, and Kell is now plagued by his guilt. Restless, and having given up smuggling, Kell is visited by dreams of ominous magical events, waking only to think of Lila, who disappeared from the docks like she always meant to do. As Red London finalizes preparations for the Element Games-an extravagant international competition of magic, meant to entertain and keep healthy the ties between neighboring countries-a certain pirate ship draws closer, carrying old friends back into port. But while Red London is caught up in the pageantry and thrills of the Games, another London is coming back to life, and those who were thought to be forever gone have returned. After all, a shadow that was gone in the night reappears in the morning, and so it seems Black London has risen again-and so to keep magic's balance, another London must fall...in V.E. Schwab's "A Gathering of Shadows."
The precarious equilibrium among the four Londonc has reached its breaking point. Once brimming with the red vivacity of magic ; darkness casts a sshadow over the Maresh Empire, leaving a space for another London to rise. Kell - once assumed to he the last surviving Antari - begins to waver under the pressure of competing loyalities. Lila Bard, once a commonplace - but never common - thief, has survived and flourished through a series of magical trials. But now she must learn to control the magic, before it bleeds her dry. Meanwhile, the disgraced Captain Alucard Emery and the Night Spire crew are attempting a race against time to acquire the impossible, as an ancient enemy returns to claim a crown and a fallen hero is desperate to save a decaying world...
Kell is one of the last Antarimagicians with a rare, coveted ability to travel between parallel Londons; Red, Grey, White, and, once, Black. Unofficially, Kell is a smuggler, servicing people willing to pay for even the smallest glimpses of a world they'll never see. It's a defiant hobby with dangerous consequences. A Darker Shade of Magic Kell serves the Maresh EmpireRed London, as he calls itas an official ambassador, traveling between the frequent bloody regime changes in White London and the court of George III in the dullest of Londons. After one such visit goes awry, Kell escapes his home for Grey London and runs into Delilah Bard, a cut-purse with lofty aspirations. Now perilous magic is afoot, and treachery lurks at every turn. To save all of the worlds, they'll first need to stay alive. A Gathering of Shadows While Red London is caught up in the pageantry and thrills of the Element Games, another London is coming back to life, and those who were thought to be forever gone have returned. A Conjuring of Light As darkness sweeps the Maresh Empire, the once precarious balance of power among the four Londons has reached its breaking point.