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The Null-A Series

Explore a universe governed by a logic that defies Aristotelian principles, set in a future shaped by advanced artificial intelligence. This series follows protagonists grappling with their identities amidst vast interstellar plots and societal transformations. It delves into profound philosophical questions about consciousness, free will, and humanity's potential evolution into a super-being. Prepare for mind-bending science fiction that challenges the very nature of reality.

Nul-A
The Players of Null-A
The World of Null-A

Recommended Reading Order

  1. The World of Null-A

    • 190 pages
    • 7 hours of reading

    The classic novel of non-Aristotelian logic & the coming race of supermen. Grandmaster A.E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous & most influential. It was the 1st major trade SF hardback ever, in 1949, & has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness & Philip Jose Farmer were created or influenced by The World of Null-A, & so it's required reading for anyone who wishes to know the SF classics canon. It's 2650 & Earth has become a world of non-Aristotelianism, of Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of 25,000 electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he's some remarkable abilities & sets out to use them to discover who has made him a pawn in an interstellar plot.

    The World of Null-A1
    3.8
  2. Gilbert Gosseyn, the null-A genius of the Earth-Venus war, never realized that this interplanetary war was but a borrowed incident in a greater conflict until he was thrust onto the galactic battlefield as a mere pawn. But in picking Gosseyn as "expendable," those cosmic opponents unleashed forces they had never dreamed existed. One was the entrance of a powerful third party in the war. The second was the ability of certain other pawns to foresee the future. Finally, there was the secret of Gosseyn's original purpose - a secret which could decide the fate of the entire galaxy!

    The Players of Null-A2
    4.1

Related books

  • Nul-A

    • 424 pages
    • 15 hours of reading

    Bevat: - De wereld van Nul-A - De schakers van Nul-A In 2560 AD is de aarde de wereld van Nul-A. Nul-A is een volkomen logische manier van denken die het leven gaat beheersen en langzamerhand onmisbaar wordt. In 2560 komt Gilbert Gosseyn naar de stad van de gigantische Spelmachine om zich samen met duizenden anderen te laten testen. Nu moet blijken of hij voldoende geoefend is in Nul-A. Maar — tot zijn stomme verbijstering merkt Gosseyn daar dat hij Gosseyn niet is; dat zijn herinneringen vals zijn; en nog verbazender, eenmaal uitgestoten door de andere kandidaten wordt hij gedood — maar hij komt weer tot leven in een ander lichaam! Later ontdekt Gosseyn dat hij ongewild een pion is in een verwoestend spel, gespeeld door een mysterieuze kosmische intelligentie... Maar wie is Gosseyn dan wél? En even belangrijk: wie is zijn duistere Volger?

    Nul-A
    3.9