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Virtual Reality

This cyberpunk saga unfolds in a near future where the lines between reality and the virtual world blur. The series delves into the dark corners of digital existence and corporate dominance, plunging protagonists into perilous virtual realms. It offers a thrilling blend of action, philosophical quandaries, and a visually rich landscape that immerses readers in its dystopian vision.

Chi
Mir
Rim

Recommended Reading Order

  1. Rim

    • 368 pages
    • 13 hours of reading

    In the wake of a mega-earthquake in 2027 Japan, the virtual-reality entertainment empire Satori Corporation attempts to rescue thousands of people trapped in virtual worlds, including the ten-year-old son of professor Frank Gobi. Reprint.

    Rim1
    3.3
  2. The year is 2036: the art of epidermal programming means sentient tattoos can travel on-line, perform tasks for their owners in Omnispace and be transferred from body to body in forbidden techno-pagan love rituals. But a bio-software bug, code-named Mir, is about to wreak havoc on the entire Net.

    Mir2
    2.8
  3. Chi

    • 317 pages
    • 12 hours of reading

    It is 2038 and Wing Fat, head of a biotech drug cartel, is siphoning off vital chi essence from enslaved humans. Bootleg chi products flood the world's black markets but even Wing Fat can't have everything. Father and son virtual reality investigators, Frank and Trevor, will make sure of it.

    Chi3
    3.6