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Fujino Omori

    Fujino Omori is a master of the Japanese light novel genre, known for his deep psychological explorations of characters and complex, often ambiguous plotlines. His style is characterized by a unique sense of humor and an ability to weave thrilling action sequences with introspective moments that examine the human condition. Omori's works frequently touch upon themes of identity, relationships, and the search for meaning in a complicated world. His distinctive approach to storytelling has garnered a devoted following who appreciate his bold examination of the darker aspects of human psychology.

    Is it wrong to try to pick up girls in a dungeon? 5
    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 9
    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 11
    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 10
    Is It Wrong to Try to Pick Up Girls in a Dungeon? 6
    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 14
    • The prophecy of despair continues... When an unprecedented calamity on the twenty-seventh floor leaves Bell and Lyu stranded, Bell's party needs to keep fighting without him. With their route to the surface lost and Hestia Familia's captain missing in action, Lilly must take command to ensure they all make it home alive. Ten floors below, Bell and Lyu are injured and alone, forced to struggle against the harshest challenge the Dungeon has to offer, which puts their very lives on the line. Bell has never been this deep down before nor completely unprepared, meaning Lyu's knowledge and strength are essential to their survival. However, the forlorn elf finds herself standing on the border between life and death, bound by her past, remembering once again exactly how her devotion to justice died so many years ago...

      Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 14
    • "Hestia, I challenge you to a War Game!" "What's with you, Apollo?" A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course! With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good , but Bell has made many friends through his adventures, and they won't stand idly by. The familia myth continues!

      Is It Wrong to Try to Pick Up Girls in a Dungeon? 6
    • After encountering intelligent monsters in the Dungeon, Bell and Weine share a tearful goodbye as Hestia Familia return to the surface short one member. Not long after their parting, the Guild confirms the existence of armed monsters and immediately calls on Orario's strongest to exterminate this threat. Illustrations.

      Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 10
    • As a cost for saving the young dragon girl Wiene, Bell and his familia have lost the trust and respect of everyone in Orario. His newfound monstrous friends, the Xenos, need his help to get home. But with the Loki Familia blocking them, can Bell raise a fist against his beloved idol, the Sword Princess Aiz Wallenstein? Illustrations.

      Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 11
    • Bell, along with his adventuring party of Welf the swordsmith and Lilly the supporter, has made it into the middle floors of the Dungeon, but the schemes of another party have stranded them there! Hestia's going to need to send help, but will the rescuers arrive in time to save Bell and his friends from the monster that's got them cornered? The familia myth of the boy and the goddess continues!

      Is it wrong to try to pick up girls in a dungeon? 5
    • Bell finally reaches the 11th level of the Dungeon to face his fated opponent--the monster responsible for his humiliation, the Minotaur. The memories of his flight and his failure assault him even as he confronts the deadly beast. Will the heroic drive that Aiz Wallenstein inspired within him be enough to defeat the Minotaur? Maybe, maybe not, but either way he's going to need some help from a new friend...

      Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 6 (manga)
    • Haruhime has been captured once again, and Bell's efforts to save her ended in a crushing defeat at the hands of Ishtar Familia. When faced with Ishtar's schemes and the true nature of the "ritual" they're planning, Bell realizes just how powerless he really is. Wiping away tears, he stands back up, determined to stop the ritual and bring Haruhime back--but this time, his destination is Ishtar Familia's home base, the Belit Babili!

      Is It Wrong to Try to Pick Up Girls in a Dungeon? II, Vol. 3