Explore the latest books of this year!
Bookbot

Ian Palmer

    Jeskyně v Afghánistánu 1979-2004 : horské pevnosti mudžáhidů, Tálibánu, al-Káidy
    Ponorky německého válečného námořnictva 1939-45. Typ I, II, VII a XIV
    U-boat bases and bunkers 1941 - 45
    Essential Java3D fast
    Managing Organizational Change
    Haworth Through Time
    • 2009

      This book "provides managers with an awareness of the issues involved in managing change, moving them beyond "one-best way" approaches and providing them with access to multiple perspectives that they can draw upon in order to enhance their success in producing organizational change. These multiple perspectives provide a theme for the text as well as a framework for the way each chapter outlines different options open to managers in helping them to identify, in a reflective way, the actions and choices open to them."--Cover.

      Managing Organizational Change
    • 2009

      Haworth Through Time

      • 96 pages
      • 4 hours of reading

      The book offers a captivating exploration of Haworth's history, showcasing a blend of historical and contemporary photographs. It highlights the evolution of the area, providing visual insights into its past and present. Through these images, readers can appreciate the rich cultural heritage and changes that have shaped Haworth over time.

      Haworth Through Time
    • 2003

      This work takes a look at the formidable U-boat bases and bunkers built on the French coast in Norway and Germany, and also focuses on the huge "Valentin" factory complex at Bremen, which manufactured the new type XXI electro-boats.

      U-boat bases and bunkers 1941 - 45
    • 2001

      This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming language is by writing programs. The examples in this book assume a working knowledge of Java and some background in 3D graphics. It is one of the first books to introduce Java 3D at an introductory level.

      Essential Java3D fast