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Ian Bogost

    December 30, 1976

    Ian Bogost is a celebrated video game designer, critic, and researcher whose work investigates the intersection of games, media, and culture. His analyses delve deeply into how games function as modes of communication and expression, revealing their potential to influence and articulate complex ideas. Bogost's approach often employs creative critique, using game design itself, such as the satirical Cow Clicker, to illuminate aspects of the gaming industry and digital interaction.

    The Geek's Chihuahua
    Persuasive Games
    How to Talk about Videogames
    How to Do Things with Videogames
    Unit Operations
    Alien Phenomenology, or What It's Like to Be a Thing
    • 2015

      How to Talk about Videogames

      • 208 pages
      • 8 hours of reading
      3.6(160)Add rating

      Leading critic Ian Bogost posits that gamecritique is both serious cultural currency and selfparody. Noting that the termgames criticism once struck him as preposterous, Bogost observes that the idea,taken too seriously, risks balkanizing games writing from the rest of culture.

      How to Talk about Videogames
    • 2015

      The Geek's Chihuahua

      • 88 pages
      • 4 hours of reading

      The evolution and meaning of our love affair with Apple and its devices

      The Geek's Chihuahua
    • 2012
    • 2011
    • 2010

      Persuasive Games

      • 464 pages
      • 17 hours of reading
      3.4(35)Add rating

      An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.

      Persuasive Games
    • 2008

      Unit Operations

      • 264 pages
      • 10 hours of reading
      3.5(30)Add rating

      A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.

      Unit Operations