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Ian Bogost

    December 30, 1976

    Ian Bogost is a celebrated video game designer, critic, and researcher whose work investigates the intersection of games, media, and culture. His analyses delve deeply into how games function as modes of communication and expression, revealing their potential to influence and articulate complex ideas. Bogost's approach often employs creative critique, using game design itself, such as the satirical Cow Clicker, to illuminate aspects of the gaming industry and digital interaction.

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    • 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

      • 328 pages
      • 12 hours of reading

      A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

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      4.0
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      • 264 pages
      • 10 hours of reading

      A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.

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      3.5