A bold new metaphysics that explores how all things--from atoms to green chiles, cotton to computers--interact with, perceive, and experience one another
Ian Bogost Books
Ian Bogost is a celebrated video game designer, critic, and researcher whose work investigates the intersection of games, media, and culture. His analyses delve deeply into how games function as modes of communication and expression, revealing their potential to influence and articulate complex ideas. Bogost's approach often employs creative critique, using game design itself, such as the satirical Cow Clicker, to illuminate aspects of the gaming industry and digital interaction.






Unit Operations
- 264 pages
- 10 hours of reading
A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
How to Talk about Videogames
- 208 pages
- 8 hours of reading
Leading critic Ian Bogost posits that gamecritique is both serious cultural currency and selfparody. Noting that the termgames criticism once struck him as preposterous, Bogost observes that the idea,taken too seriously, risks balkanizing games writing from the rest of culture.
Persuasive Games
- 464 pages
- 17 hours of reading
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.
The Geek's Chihuahua
- 88 pages
- 4 hours of reading
The evolution and meaning of our love affair with Apple and its devices