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John A. C. Vincent

    3-D Computer Animation
    Virtual Reality Systems
    • Virtual Reality Systems

      • 388 pages
      • 14 hours of reading

      Introduces students and professionals to the current state of the art in virtual reality (VR) technology, examining the core technologies underlying VR, such as real-time computer graphics, color displays, and simulation software. Outlines physiological, psychological, hardware, and software principles, discusses mathematical techniques, and investigates current and potential applications in engineering, entertainment, science, and training. Contains b&w and color photos and illustrations, and 3D viewing glasses. Annotation copyright Book News, Inc. Portland, Or.

      Virtual Reality Systems
    • 3-D Computer Animation

      • 388 pages
      • 14 hours of reading

      A tutorial guide to current techniques for 3-dimensional computer animation that explains key concepts at a level requiring little mathematical background. It is ideal for self study by computer graphics professionals and others who need a guide to today's animation techniques.

      3-D Computer Animation