Virtual Reality Systems
- 388 pages
- 14 hours of reading
Introduces students and professionals to the current state of the art in virtual reality (VR) technology, examining the core technologies underlying VR, such as real-time computer graphics, color displays, and simulation software. Outlines physiological, psychological, hardware, and software principles, discusses mathematical techniques, and investigates current and potential applications in engineering, entertainment, science, and training. Contains b&w and color photos and illustrations, and 3D viewing glasses. Annotation copyright Book News, Inc. Portland, Or.

