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W. Keith Winkler

    Gaming as Culture
    • Gaming as Culture

      Essays on Reality, Identity and Experience in Fantasy Games

      • 224 pages
      • 8 hours of reading

      Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.

      Gaming as Culture2006