Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key
Wolfgang Engel Book order






- 2018
- 2016
1. Efficient Soft Shadows Based on Static Local Cubemap -- 2. Physically Based Deferred Shading on Mobile -- V. 3D Engine Design -- 1. Interactive Cinematic Particles -- 2. Real-Time BC6H Compression on GPU -- 3. A 3D Visualization Tool Used for Test Automation in the Forza Series -- 4. Semi-static Load Balancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs -- VI. Compute -- 1. Octree Mapping from a Depth Camera -- 2. Interactive Sparse Eulerian Fluid -- About the Editors -- About the Contributors -- Back Cover