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GPU Pro 7: Advanced Rendering Techniques

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  • 306 pages
  • 11 hours of reading

More about the book

1. Efficient Soft Shadows Based on Static Local Cubemap -- 2. Physically Based Deferred Shading on Mobile -- V. 3D Engine Design -- 1. Interactive Cinematic Particles -- 2. Real-Time BC6H Compression on GPU -- 3. A 3D Visualization Tool Used for Test Automation in the Forza Series -- 4. Semi-static Load Balancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs -- VI. Compute -- 1. Octree Mapping from a Depth Camera -- 2. Interactive Sparse Eulerian Fluid -- About the Editors -- About the Contributors -- Back Cover

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GPU Pro 7: Advanced Rendering Techniques, Wolfgang Engel

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Released
2016
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(Hardcover)
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Title
GPU Pro 7: Advanced Rendering Techniques
Language
English
Publisher
A K PETERS
Released
2016
Format
Hardcover
Pages
306
ISBN10
149874253X
ISBN13
9781498742535
Series
Rating
4.5 out of 5
Description
1. Efficient Soft Shadows Based on Static Local Cubemap -- 2. Physically Based Deferred Shading on Mobile -- V. 3D Engine Design -- 1. Interactive Cinematic Particles -- 2. Real-Time BC6H Compression on GPU -- 3. A 3D Visualization Tool Used for Test Automation in the Forza Series -- 4. Semi-static Load Balancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs -- VI. Compute -- 1. Octree Mapping from a Depth Camera -- 2. Interactive Sparse Eulerian Fluid -- About the Editors -- About the Contributors -- Back Cover