Parameters
More about the book
1. Efficient Soft Shadows Based on Static Local Cubemap -- 2. Physically Based Deferred Shading on Mobile -- V. 3D Engine Design -- 1. Interactive Cinematic Particles -- 2. Real-Time BC6H Compression on GPU -- 3. A 3D Visualization Tool Used for Test Automation in the Forza Series -- 4. Semi-static Load Balancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs -- VI. Compute -- 1. Octree Mapping from a Depth Camera -- 2. Interactive Sparse Eulerian Fluid -- About the Editors -- About the Contributors -- Back Cover
Book purchase
GPU Pro 7: Advanced Rendering Techniques, Wolfgang Engel
- Language
- Released
- 2016
- product-detail.submit-box.info.binding
- (Hardcover)
We’ll email you as soon as we track it down.
Payment methods
No one has rated yet.
