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1. Efficient Soft Shadows Based on Static Local Cubemap -- 2. Physically Based Deferred Shading on Mobile -- V. 3D Engine Design -- 1. Interactive Cinematic Particles -- 2. Real-Time BC6H Compression on GPU -- 3. A 3D Visualization Tool Used for Test Automation in the Forza Series -- 4. Semi-static Load Balancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs -- VI. Compute -- 1. Octree Mapping from a Depth Camera -- 2. Interactive Sparse Eulerian Fluid -- About the Editors -- About the Contributors -- Back Cover
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GPU Pro 7: Advanced Rendering Techniques, Wolfgang Engel
- Language
- Released
- 2016
- product-detail.submit-box.info.binding
- (Hardcover)
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- Title
- GPU Pro 7: Advanced Rendering Techniques
- Language
- English
- Authors
- Wolfgang Engel
- Publisher
- A K PETERS
- Released
- 2016
- Format
- Hardcover
- Pages
- 306
- ISBN10
- 149874253X
- ISBN13
- 9781498742535
- Series
- Rating
- 4.5 out of 5
- Description
- 1. Efficient Soft Shadows Based on Static Local Cubemap -- 2. Physically Based Deferred Shading on Mobile -- V. 3D Engine Design -- 1. Interactive Cinematic Particles -- 2. Real-Time BC6H Compression on GPU -- 3. A 3D Visualization Tool Used for Test Automation in the Forza Series -- 4. Semi-static Load Balancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs -- VI. Compute -- 1. Octree Mapping from a Depth Camera -- 2. Interactive Sparse Eulerian Fluid -- About the Editors -- About the Contributors -- Back Cover
