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Ian Irvine

    January 1, 1950

    Australian author Ian Irvine crafts epic fantasy narratives centered on underdogs and ordinary people pushed to their limits. His characters, often flawed and disadvantaged, compensate with cleverness and ingenuity, while antagonists are presented as complex individuals with understandable motivations rather than pure evil. Irvine is known for intricate plots, strong female characters, and protagonists who find courage in adversity to protect those they care about and the world they love. His work explores themes of endurance, loyalty, and the search for belonging.

    Destiny of the Dead
    A Wizard's War and Other Stories
    The Fatal Gate
    Justice
    The Sapphire Portal
    The Perilous Tower
    • The terrifying Merdrun are invading, and the world is defenseless. Karan and Llian have fled to the future to protect their gifted nine-year-old daughter, but soon Sulien foresees the reopening of the Crimson Gate. The Merdrun have returned for good, and Santhenar, ravaged by the 160-year Lyrinx War and a decade of chaos, is in ruins. Major cities fall within days to this deadly army. Before the allies can mount a defense, the Merdrun uncover Scrutator Xervish Flydd's greatest folly: the location of the Council's lost weapon, an intelligent killing machine known as the spellcaster. The Merdrun are determined to find it to eradicate humanity from Santhenar. Only Karan, Flydd, and a few tormented veterans stand in their way. This epic fantasy series by a million-selling author promises an unforgettable adventure. Reviewers praise the Three Worlds books as "a compelling adventure in a landscape full of wonders" (Locus) and "a page-turner of the highest order" (SFX). Readers have found it "the most engrossing book I've read in years" (Sydney Morning Herald) and "utterly absorbing" (Independent Weekly). Fans of Eddings, Goodkind, and Jordan will be captivated by this thrilling tale.

      The Perilous Tower
    • The world of Santhenar has fallen, with most allies dead or captured, while the conquering Merdrun carve Skyrock into a towering structure featuring a sapphire-clad tunnel at its base. This could be a horrific new weapon aimed at cleansing the world for their own gain, but only their arch-sorcerer, the life-draining magiz Dagog, knows the truth. Karan, Flydd, and their fractured allies have just thirty days to uncover the answer and unlock nine-year-old Sulien's hidden memory to reveal the Merdrun's critical weakness. However, Sulien has been kidnapped by Dagog, who needs her far-seeing abilities for his sinister plot. To save her daughter, Karan must infiltrate a compound guarded by 150,000 enemy troops and a host of magical defenses, all while contending with a traitor among her allies. This epic fantasy series from a million-selling author promises a thrilling adventure. Reviewers praise the series as "a compelling adventure" (Locus) and "a page-turner of the highest order" (SFX). Readers of renowned fantasy authors will find it utterly absorbing and exciting, making it a must-read for fans of the genre.

      The Sapphire Portal
    • THE FINAL BATTLE - THE ULTIMATE PRICE The once beautiful land of Hightspall is being carved up by warring armies led by figures from out of legend. One army is headed by the charismatic brute, Axil Grandys, and the other by Lyf, resurrected sorcerer-king and Axil's ancient nemesis. Only the escaped slave Tali and her unreliable magic stand in their way - but Tali's gift grows more painful every time she uses it. As the armies converge on the fateful peak of Touchstone, Tali and her ally Rix must find a way to overcome Lyf and prevent Axil from using the Three Spells that will destroy Hightspall for ever.

      Justice
    • The Fatal Gate

      • 608 pages
      • 22 hours of reading

      The second book in a brand new epic fantasy duology from fan favorite Ian Irvine, set in the world of his View from the Mirror series. The cruel Merdrun, the greatest warriors in the void, have invaded Santhenar but their portal backfired and they're stuck on the tropical Isle of Gwine. They're desperately trying to regain contact with the Summon Stone so they can reopen the portal and begin the slaughter of humanity. The hideous Whelm hold Karan and Llian's daughter, Sulien, in the frozen south and plan to sacrifice her to the Merdrun to gain their favor. Karan races south in a stolen sky ship but fears she will be too late. Llian, hurled through another portal, sees the summon stone wake and knows the allies have but one chance to destroy the Merdrun - though it will involve an alchemical quest that has always ended in ruin, a mad invasion in untested sky ships with untrained pilots, then the most unequal battle in all the Histories. The Gates of Good and EvilThe Summon StoneThe Fatal Gate

      The Fatal Gate
    • A Wizard's War and Other Stories

      Tales of the Three Worlds

      • 298 pages
      • 11 hours of reading

      The Three Worlds series by Ian Irvine has captivated readers, selling over a million copies. This epic fantasy saga features a richly developed universe filled with intricate politics, diverse cultures, and a deep history. Readers are drawn into a world where magic and technology intertwine, and characters face moral dilemmas and personal growth amidst grand adventures. The series is known for its detailed world-building and complex character relationships, making it a must-read for fantasy enthusiasts.

      A Wizard's War and Other Stories
    • Nish and his remaining allies are trapped on the Range of Ruin, surrounded by the relentless army of his father, the God-Emperor. And Nish’s choices seem limited: a humiliating surrender, or a suicidal fight to the death. Yet Nish must fight, and win, as he’s needed to counter an unprecedented threat facing the whole of Santhenar.The danger is Stilkeen, a shape-shifting being, who has erupted from the void consumed by a need for retribution. Its chthonic power was stolen in ages past – and Stilkeen wants it back. But the chthonic fire Stilkeen sensed has now escaped to run wild through Santhenar’s Antarctic territories. Even if Nish defeats his father, there may be no way to stop the fire, or Stilkeen, before everything is consumed.

      Destiny of the Dead
    • The Summon Stone

      • 608 pages
      • 22 hours of reading

      The Merdrun, cruel warriors blooded by thousands of years of slaughter, are gathering in the void between the worlds. Their long-hidden summon stone is waking, corrupting good people as well as bad, and turning arcane places into magically polluted wastelands. If it is not destroyed it will create a portal and call the Merdrun through. In a nightmare, a nine-year-old girl sees the Merdrun leader - and he sees her. If Karan and Llian are to save their daughter and their world, they must find a way to stop the greatest warrior in the void.

      The Summon Stone
    • Chimaera

      • 848 pages
      • 30 hours of reading
      4.1(1381)Add rating

      All resistance has been crushed. In a few minutes of overwhelming violence the Council's air-dreadnought fleet has destroyed Fiz Gorgo's defences. Xervish Flydd, Irisis and their allies have been condemned to die in a brutal aerial spectacle designed to reinforce Chief Scrutator Ghorr's power and majesty. Nish is their one remaining hope. But Nish is trapped in a burning watchtower, and hunted by both the scrutators and his former lover, Ullii, whose twin brother he accidentally killed. Before Nish can hope to rescue his friends, he must convince Ullii to spare him, then overcome the most powerful cabal of mancers in the world as well as the Council's four hundred crack guards.And even if he succeeds, to win the war the allies still have to defeat the scrutators and overthrow Nennifer, the corrupt Council's dread bastion, before the rampaging lyrinx overwhelm all Santhenar.

      Chimaera
    • Alchymist

      • 720 pages
      • 26 hours of reading
      4.1(1361)Add rating

      The Node has failed, rendering humanity's battle clankers and the Aachim's constructs useless. Hordes of alien lyrinx are swarming from the tar pits of Snizort. The fate of humanity is dependent on one wily old man, the Scrutator Xervish Flydd. But he has been condemned to die a brutish death.

      Alchymist
    • The second volume in Ian Irvine's new fast-paced fantasy adventure series which began with VENGEANCE - perfect for fans of George R. R. Martin, Terry Brooks and Joe Abercrombie

      Rebellion