The Three Worlds series by Ian Irvine has captivated readers, selling over a million copies. This epic fantasy saga features a richly developed universe filled with intricate politics, diverse cultures, and a deep history. Readers are drawn into a world where magic and technology intertwine, and characters face moral dilemmas and personal growth amidst grand adventures. The series is known for its detailed world-building and complex character relationships, making it a must-read for fantasy enthusiasts.
Ian Irvine Book order (chronological)
Australian author Ian Irvine crafts epic fantasy narratives centered on underdogs and ordinary people pushed to their limits. His characters, often flawed and disadvantaged, compensate with cleverness and ingenuity, while antagonists are presented as complex individuals with understandable motivations rather than pure evil. Irvine is known for intricate plots, strong female characters, and protagonists who find courage in adversity to protect those they care about and the world they love. His work explores themes of endurance, loyalty, and the search for belonging.






The Grim and Grimmer Omnibus
- 682 pages
- 24 hours of reading
With over a million copies sold, Ian Irvine's fantasy novels captivate readers with their intricate world-building and compelling characters. His stories often weave complex plots filled with magic, adventure, and deep moral dilemmas, appealing to fans of the genre seeking immersive experiences. Each novel features rich lore and a unique setting, inviting readers to explore the depths of imagination and the intricacies of human nature. Irvine's work stands out for its blend of thrilling action and thought-provoking themes.
The Perilous Tower
- 400 pages
- 14 hours of reading
The terrifying Merdrun are invading, and the world is defenseless. Karan and Llian have fled to the future to protect their gifted nine-year-old daughter, but soon Sulien foresees the reopening of the Crimson Gate. The Merdrun have returned for good, and Santhenar, ravaged by the 160-year Lyrinx War and a decade of chaos, is in ruins. Major cities fall within days to this deadly army. Before the allies can mount a defense, the Merdrun uncover Scrutator Xervish Flydd's greatest folly: the location of the Council's lost weapon, an intelligent killing machine known as the spellcaster. The Merdrun are determined to find it to eradicate humanity from Santhenar. Only Karan, Flydd, and a few tormented veterans stand in their way. This epic fantasy series by a million-selling author promises an unforgettable adventure. Reviewers praise the Three Worlds books as "a compelling adventure in a landscape full of wonders" (Locus) and "a page-turner of the highest order" (SFX). Readers have found it "the most engrossing book I've read in years" (Sydney Morning Herald) and "utterly absorbing" (Independent Weekly). Fans of Eddings, Goodkind, and Jordan will be captivated by this thrilling tale.
The Sapphire Portal
- 394 pages
- 14 hours of reading
The world of Santhenar has fallen, with most allies dead or captured, while the conquering Merdrun carve Skyrock into a towering structure featuring a sapphire-clad tunnel at its base. This could be a horrific new weapon aimed at cleansing the world for their own gain, but only their arch-sorcerer, the life-draining magiz Dagog, knows the truth. Karan, Flydd, and their fractured allies have just thirty days to uncover the answer and unlock nine-year-old Sulien's hidden memory to reveal the Merdrun's critical weakness. However, Sulien has been kidnapped by Dagog, who needs her far-seeing abilities for his sinister plot. To save her daughter, Karan must infiltrate a compound guarded by 150,000 enemy troops and a host of magical defenses, all while contending with a traitor among her allies. This epic fantasy series from a million-selling author promises a thrilling adventure. Reviewers praise the series as "a compelling adventure" (Locus) and "a page-turner of the highest order" (SFX). Readers of renowned fantasy authors will find it utterly absorbing and exciting, making it a must-read for fans of the genre.
The Summon Stone
- 608 pages
- 22 hours of reading
The Merdrun, cruel warriors blooded by thousands of years of slaughter, are gathering in the void between the worlds. Their long-hidden summon stone is waking, corrupting good people as well as bad, and turning arcane places into magically polluted wastelands. If it is not destroyed it will create a portal and call the Merdrun through. In a nightmare, a nine-year-old girl sees the Merdrun leader - and he sees her. If Karan and Llian are to save their daughter and their world, they must find a way to stop the greatest warrior in the void.
The Fatal Gate
- 608 pages
- 22 hours of reading
The second book in a brand new epic fantasy duology from fan favorite Ian Irvine, set in the world of his View from the Mirror series. The cruel Merdrun, the greatest warriors in the void, have invaded Santhenar but their portal backfired and they're stuck on the tropical Isle of Gwine. They're desperately trying to regain contact with the Summon Stone so they can reopen the portal and begin the slaughter of humanity. The hideous Whelm hold Karan and Llian's daughter, Sulien, in the frozen south and plan to sacrifice her to the Merdrun to gain their favor. Karan races south in a stolen sky ship but fears she will be too late. Llian, hurled through another portal, sees the summon stone wake and knows the allies have but one chance to destroy the Merdrun - though it will involve an alchemical quest that has always ended in ruin, a mad invasion in untested sky ships with untrained pilots, then the most unequal battle in all the Histories. The Gates of Good and EvilThe Summon StoneThe Fatal Gate
THE FINAL BATTLE - THE ULTIMATE PRICE The once beautiful land of Hightspall is being carved up by warring armies led by figures from out of legend. One army is headed by the charismatic brute, Axil Grandys, and the other by Lyf, resurrected sorcerer-king and Axil's ancient nemesis. Only the escaped slave Tali and her unreliable magic stand in their way - but Tali's gift grows more painful every time she uses it. As the armies converge on the fateful peak of Touchstone, Tali and her ally Rix must find a way to overcome Lyf and prevent Axil from using the Three Spells that will destroy Hightspall for ever.
The second volume in Ian Irvine's new fast-paced fantasy adventure series which began with VENGEANCE - perfect for fans of George R. R. Martin, Terry Brooks and Joe Abercrombie
The first volume in Ian Irvine's new fast-paced fantasy adventure series
The Song of the Tears - 3: The Destiny of the Dead
- 784 pages
- 28 hours of reading
The dramatic concluding volume in an epic tale of hope in the face of adversity.
Nish and his remaining allies are trapped on the Range of Ruin, surrounded by the relentless army of his father, the God-Emperor. And Nish’s choices seem limited: a humiliating surrender, or a suicidal fight to the death. Yet Nish must fight, and win, as he’s needed to counter an unprecedented threat facing the whole of Santhenar.The danger is Stilkeen, a shape-shifting being, who has erupted from the void consumed by a need for retribution. Its chthonic power was stolen in ages past – and Stilkeen wants it back. But the chthonic fire Stilkeen sensed has now escaped to run wild through Santhenar’s Antarctic territories. Even if Nish defeats his father, there may be no way to stop the fire, or Stilkeen, before everything is consumed.
The Curse On The Chosen
- 688 pages
- 25 hours of reading
Book Two of Ian Irvine's dramatic epic fantasy from the hugely popular author of the View from the Mirror and the Well of Echoes series.
The Song of the Tears - 1: The Fate of the Fallen
- 607 pages
- 22 hours of reading
The first book in a new fantasy trilogy from the hugely popular author of the View from the Mirror and the Well of Echoes series.
De Sage van de Spiegel - 3: Duister is de maan
- 671 pages
- 24 hours of reading
Ooit waren er drie werelden, elk met zijn eigen mensenras. Toen, vluchtend uit de leegte tussen de werelden, kwam er een vierde volk. De Charon waren wanhopig en bijna uitgestorven, en veranderden voorgoed het evenwicht tussen de werelden. In oeroude tijden werd de Weg tussen de Werelden verbrijzeld, waarna Santh een slagveld werd van drie vreemde rassen. Die strijd eindigde met de verbanning van Rulke de Verrader. In ballingschap heeft Rulke echter een dodelijke constructie geperfectioneerd. Er ontbreekt slecht een onderdeel: Karans unieke gaven. Llian en Karan zijn verloren in het Nachtland, in Rulkes vreemde paleis. Alleen hij kan de poort naar Santh openen, maar Karan is doodsbang dat hij Llian zal corrumperen. Op Santh probeert men wanhopig de poort te verzegelen voordat Rulke de constructie overbrengt. Als ze falen zal Santh verscheurd worden. Maar als ze slagen, zitten Karan en Llian voor eeuwig vast in het Nachtland. Read the first chapter: http://www.ian-irvine.com/dark_ch1.html HEAR an excerpt from the audiobook: http://www.bolinda.com/audioexcerpts/... REVIEWS 'Dark is the Moon pulled me along like a tidal wave to its powerful ending.' Hilary Williamson, Bookloons.com (US)
Chimaera
- 848 pages
- 30 hours of reading
All resistance has been crushed. In a few minutes of overwhelming violence the Council's air-dreadnought fleet has destroyed Fiz Gorgo's defences. Xervish Flydd, Irisis and their allies have been condemned to die in a brutal aerial spectacle designed to reinforce Chief Scrutator Ghorr's power and majesty. Nish is their one remaining hope. But Nish is trapped in a burning watchtower, and hunted by both the scrutators and his former lover, Ullii, whose twin brother he accidentally killed. Before Nish can hope to rescue his friends, he must convince Ullii to spare him, then overcome the most powerful cabal of mancers in the world as well as the Council's four hundred crack guards.And even if he succeeds, to win the war the allies still have to defeat the scrutators and overthrow Nennifer, the corrupt Council's dread bastion, before the rampaging lyrinx overwhelm all Santhenar.
Alchymist
- 720 pages
- 26 hours of reading
The Node has failed, rendering humanity's battle clankers and the Aachim's constructs useless. Hordes of alien lyrinx are swarming from the tar pits of Snizort. The fate of humanity is dependent on one wily old man, the Scrutator Xervish Flydd. But he has been condemned to die a brutish death.
Geomancer
- 640 pages
- 23 hours of reading
Two hundred years after the Forbidding was broken, Santhenar is locked in war with the lyrinx - intelligent, winged predators who will do anything to gain their own world. Despite the development of battle clankers and mastery of the crystals that power them, humanity is losing. Tiaan, a lonely crystal worker in a clanker manufactory, is experimenting with an entirely new kind of crystal when she begins to have extraordinary visions. The crystal has woken her latent talent for geomancy, the most powerful of all the Secret Arts - and the most perilous. Falsely accused of sabotage by her rival, Irisis, Tiaan flees for her life. Struggling to control her talent and hunted by the lyrinx, Tiaan follows her visions all the way to Tirthrax, greatest peak on all the Three Worlds, where a nightmare awaits her.
Tetrarch
- 692 pages
- 25 hours of reading
Santhenar is on its knees. War with the forces from beyond the Void shows no sign of ending. And there is worse to come. The Aachim have invaded with a fleet of formidable battle constructs and the price for their withdrawal is half the globe.The future of the world now rests in the hands of just three flawed individuals: Tiaan, whose knowledge holds the key to a power that can yet destroy all foes; Nish who has sworn to bring the renegade geomancer to justice; and Irisis, whose great talents are hidden even from herself.Now Tiaan is leading her people in a last desperate stand against the Lyrinx... but if they are to survive she must master her new powers or be destroyed...
The alliance has failed. There is a dark full moon on mid-winter's day - sign that the foretelling has come to pass. Karan is held captive in desolate Carcharon tower. Karan's lover, Llian, is in chains, falsely accused of betraying her to the enemy. Rulke the Charon is unstoppable now, and plans to open the Way between the Worlds. If he succeeds the world will be overwhelmed by the dread armies of the void and an endless night will fall... For more information on this or any other Orbit title, visit the Orbit website at www.orbitbooks.co.uk
The View from the Mirror Quartet - 3: Dark is the Moon
- 704 pages
- 25 hours of reading
In the third volume of this original saga, the young Sensitive Karan, who carries the blood of all three Worlds in her veins, finds herself holding the knowledge that can either heal or permanently destroy the rift. The time is right for Rulke, the great betrayer, to use the deadly construct he has spent a thousand years perfecting. Unfortunately for Karan, all he needs to succeed is her unique talent. (July)
Stín v Zrcadle 2
- 326 pages
- 12 hours of reading
Kdysi existovaly Tři světy a v každém z nich žila samostatná rasa. Pak se však z hlubin vesmíru vynořila čtvrtá rasa – Charoni. V zoufalství a na pokraji vyhynutí navždy změnili rovnováhu mezi Světy. Karan, Vnímající, s problémovým dědictvím, je donucena ukrást prastarou relikvii. Posléze však zjistí, že tato relikvie není nic jiného než Zrcadlo Aachanu – zrádná, pokřivená věc, která si pamatuje vše, co kdy viděla. V tu samou dobu je vyloučen ze studií skvělý kronikář Lian, neboť odhalil nebezpečné tajemství. Spojeni osudem jsou Lian a Karan pronásledováni světem, jenž se ocitl ve válečném stavu. Neboť Zrcadlo obsahuje tajemství, které každé rase nabízí přežití… nebo vyhynutí! -- zdroj: www.legie.info --
Dark Is The Moon
- 704 pages
- 25 hours of reading
Volume Three of The View from the Mirror - epic fantasy in the vein of David Eddings. schovat popis
A Shadow on the Glass
- 608 pages
- 22 hours of reading
Once there were three worlds, each with their own people. Then, fleeing out of the void, on the edge of extinction, came the Charon. And the balance changed for ever. With A SHADOW ON THE GLASS, Book One of A View from the Mirror, a major new fantasy epic begins. Karan, a sensitive with a troubled past, is forced to steal an ancient relic in payment for a debt. But she is not told that the relic is, in fact, the Mirror of Aachan, a twisted, deceitful thing that remembers everything it has seen. Llian, meanwhile, a brilliant chronicler, is expelled from his college for uncovering a perilous mystery.Thrown together by fate, Karan and Llian are hunted across a world at war, for the Mirror contains a secret of incredible power. More information on this book and others can be found on the Orbit website at www.orbitbooks.co.uk
The View from the Mirror 2. The Tower on the Rift
- 688 pages
- 25 hours of reading
War rages across Santhenar as the quest for the Mirror of Aachan continues. In desperation, Tensor, leader of the Aachims, flees with the Mirror into the wilderness, taking the chronicler Llian with him. Only Karan can locate them, but it will be a perilous journey. Tensor wants her dead, other powers are hunting her down, and Rulke the Charon broods over them all from his Nightland prison ... 'The complex cultures, detailed geography, and the palpable weight of history provide a solid background to an intense story ... this stands out as a worldbuilding labour of love with some truly original touches' LOCUS Look out for more information on this book and others on the Orbit website at www.orbitbooks.co.uk
Golden Hart Guides: The Scottish Highlands
Walks & Motoring Tours Historic Buildings Villages, Parks & Gardens Traditional Events A-Z Gazetteer Maps Fully Illustrated
- 96 pages
- 4 hours of reading
Edinburgh, Glasgow & Southern Scotland - a comprehensive guide and holiday plannerWith the lofty gabled heights of the Old Town and the elegant Georgian squares of the New, Edinburgh is a uniquelybeautiful city of cool grey granite. Its history, however, is turbulent, charged with the dramatic events witnessed by theancient Castle perched high on its crag, the Royal Mile, and Holyrood Palace, scene of Rizzio's barbarous murder before the eyes of Mary, Queen of Scots.North of Edinburgh, across the Forth, lies the picturesque coastline of Fife, and in the Central Region are the wooded hills of the Trossachs and lovely Loch Lomond. Southwards the Pentland and Tweedsmuir Hills form a backdrop to the wild border country-land of ruined abbeys and historic castles, swift rivers and tiny remote lochs. To the south west are the highlands and moors of Dumfries and Galloway: over to the west the delightful islands of the Clyde.Glasgow, industrial heart of Scotland, is a lively city with great buildings and art collections. At Stirling the ancient castle recalls the splendour of the Stuart kings, while St Andrews offers venerable academic tranquillity. The many varied attractions of Southern Scotland are all detailed in this guide, with special sections on Edinburgh and Glasgow.















