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Maya Python for Games and Film

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  • 408 pages
  • 15 hours of reading

More about the book

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for

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Maya Python for Games and Film, ProQuest, Ryan Trowbridge, Adam Mechtley

Language
Released
2011
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