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Good Video Games and Good Learning

Collected Essays on Video Games, Learning and Literacy

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Pages
206 pages
Reading time
8 hours

More about the book

Exploring the intersection of video games, learning, and literacy, this book delves into how gaming fosters pleasure, mastery, and a sense of agency. It addresses the complex relationships between values, identity, and educational content, highlighting the varied experiences young people have in both gaming and traditional schooling. Additionally, it tackles controversial issues surrounding games, providing insights into how they can enhance learning and engagement.

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Good Video Games and Good Learning, James Paul Gee

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Released
2007
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(Hardcover)
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