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Good Video Games and Good Learning

Collected Essays on Video Games, Learning and Literacy

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Exploring the intersection of video games, learning, and literacy, this book delves into how gaming fosters pleasure, mastery, and a sense of agency. It addresses the complex relationships between values, identity, and educational content, highlighting the varied experiences young people have in both gaming and traditional schooling. Additionally, it tackles controversial issues surrounding games, providing insights into how they can enhance learning and engagement.

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Good Video Games and Good Learning, James Paul Gee

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Released
2007
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(Hardcover)
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Title
Good Video Games and Good Learning
Subtitle
Collected Essays on Video Games, Learning and Literacy
Language
English
Publisher
Lang
Released
2007
Format
Hardcover
Pages
206
ISBN13
9780820497341
Series
Rating
4 out of 5
Description
Exploring the intersection of video games, learning, and literacy, this book delves into how gaming fosters pleasure, mastery, and a sense of agency. It addresses the complex relationships between values, identity, and educational content, highlighting the varied experiences young people have in both gaming and traditional schooling. Additionally, it tackles controversial issues surrounding games, providing insights into how they can enhance learning and engagement.