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Mathematics for Computer Graphics

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588 pages

More about the book

The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.

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ISBN
9781447175193

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Book variant

2022, paperback

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