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The Chessmen of Mars
Authors
332 pages
More about the book
The narrative unfolds with a chess game, highlighting the protagonist's playful banter with Shea about the peculiar theory linking chess prowess to age and mental state. As Shea retires for the night, the protagonist remains lost in thought until an unexpected figure—a bronzed giant adorned with a jewel-encrusted harness—enters the room. This encounter hints at adventure and intrigue, suggesting a blend of fantasy elements with the everyday setting of a library, setting the stage for the unfolding story.
Book variant
2004, paperback
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