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Creature of Havoc

Parameters

  • 320 pages
  • 12 hours of reading

More about the book

Evil is festering in Trolltooth Pass. The Necromancer Zharradan Marr is close to stealing the secrets of Elven magic, which will make him invicible. Nothing could then prevent his legions of Chaos from taking over the whole of Allansia But what do you know or care about all this? In this unique adventure, YOU are the Creature of Havoc, a monstrous beast with a taste for fighting. Ruled only by hunger and rage you have no knowledge of your past or destiny. If you survive, you may beign to control your bestial nature and learn your true purpose, but success is by no means certain, for the traps and terrors of Trolltooth Pass are many . . . <i>Part story, part game, this is a book with a difference – one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight &amp; which dangers to risk.<i></i></i>

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Creature of Havoc, Steve Jackson, Ian Miller, Alan Langford

Language
Released
1986
Binding
(Paperback)
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Title
Creature of Havoc
Language
English
Publisher
Puffin
Released
1986
Format
Paperback
Pages
320
ISBN10
0140320407
ISBN13
9780140320404
Series
Description
Evil is festering in Trolltooth Pass. The Necromancer Zharradan Marr is close to stealing the secrets of Elven magic, which will make him invicible. Nothing could then prevent his legions of Chaos from taking over the whole of Allansia But what do you know or care about all this? In this unique adventure, YOU are the Creature of Havoc, a monstrous beast with a taste for fighting. Ruled only by hunger and rage you have no knowledge of your past or destiny. If you survive, you may beign to control your bestial nature and learn your true purpose, but success is by no means certain, for the traps and terrors of Trolltooth Pass are many . . . <i>Part story, part game, this is a book with a difference – one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight &amp; which dangers to risk.<i></i></i>