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Land of the True Game

This series plunges readers into a realm brimming with potent magic, intricate schemes, and perilous secrets. Follow the journeys of protagonists as they strive to comprehend and master ancient forces shaping their very existence. Each installment unveils deeper layers of a complex narrative where the lines between good and evil are constantly blurred. It's a must-read for enthusiasts of epic fantasy and richly detailed worlds.

Wizard's Eleven
Necromancer Nine
King's Blood Four

Recommended Reading Order

  1. King's Blood Four

    • 202 pages
    • 8 hours of reading

    The True Game shapes the life of the Domain; large parts of the population possess magical abilities as seers, healers, witches, or wizards. Peter, the king's nephew, falls into the clutches of the ruthless game master Prince Mandor, who uses the unsuspecting as a pawn in a deadly match. Miraculously, Peter survives and discovers that he is a shapeshifter and necromancer. As the Great Game unfolds between the king and Prince Mandor, Peter faces his moment of truth.

    King's Blood Four1
    3.8
  2. Necromancer Nine

    • 192 pages
    • 7 hours of reading

    He wears the guise of a the black cloak, the broad-rimmed hat, the gauze mask painted with a death's head. But raising the dead is the least of his Talents. He is a wild card that threatens the True Game itself. Demon, Doyen, Dragon and Tragamor, Sorcerer, Seer, Armiger and King - take your places. Let the Game begin

    Necromancer Nine2
    4.0
  3. The son of Marvin Manyshaped is back, so let the players of the True Game beware. The giants are stalking, the Shadowpeople gather, and the Wizard's Eleven are trapped in their dreams. The final game begins. "Sheri S. Tepper is a fantasy phenomenon!"--Locus.

    Wizard's Eleven3
    4.1