A wave of fundamentalism is sweeping across the globe as the millennium approaches, and a power-hungry presidential candidate sees his ticket to success in making an example out of a teenage girl who abandoned her infant in a Dumpster. Taking the girl's case is Carolyn Crespin, a former attorney, who left her job for a quiet family life. Now she must call upon five friends from college, who took a vow to always stand together. But their success might depend on the assistance of Sophy, the enigmatic sixth friend, whom they all believed dead.
Sheri S. Tepper Books
Sheri S. Tepper was a prolific author celebrated for her novels across science fiction, horror, and mystery genres. Her writing, often imbued with an ecofeminist perspective, was notably characterized by a strong feminist viewpoint. Tepper delved into complex societal themes and human relationships through imaginative worlds and compelling narratives. Her distinctive style and insightful explorations left a significant mark on speculative fiction.






The True Game
- 512 pages
- 18 hours of reading
The book features a groundbreaking trilogy that redefined speculative fiction, showcasing the author's unique ability to blend science fiction and fantasy. It includes the previously out-of-print titles: King's Blood Four, Necromancer Nine, and Wizard's Eleven. Celebrated as an award-winning national bestseller, this collection highlights the author's significant contributions to the genre and marks a pivotal moment in her illustrious career.
Mavin Manyshaped - 2: The Flight of Mavin Manyshaped
- 192 pages
- 7 hours of reading
There were seven cities in the Chasm. built to cling to the great cliff wall, woven into the massive roots of the flattrees! Once there had been eight cities - but the eighth had disappeared one night, fallen into the chaem's mysterious depths. No one hadever ventured to the bottom of the chasm. No one had dared, in spite of tales of the lost city's treasure. Until the bird-woman Mavin came like a messenger of heaven to lead the people of the chasm on a fabolous, dangerous quest.
The Fresco
- 416 pages
- 15 hours of reading
Benita Alvarez, a downtrodden Hispanic woman, is chosen by the alien envoys Chiddy and Vess to be the Intermediary in their bid to get humankind to join an interstellar federation of peaceable races who practise Neighbourliness and strive to live ethical and moral lives. They have their own ways of showing us where we're going wrong: in short order they disappear Jerusalem until the Middle East learns to live at peace, and visit a plague of ugliness on the women of Afghanistan who are being mistreated and downtrodden by men in the name of Allah. But other alien races have also got plans for the verdant, overpopulated planet and they have chosen their own contact, a down and dirty government Senator. They don't want mankind to join the federation, though: they just want huinting rights on earth: hunting rights on man. The Fresco is Sheri Tepper at her very best, fast-paced, thought-provoking science fiction stuffed to the gills with strong characters, both good and bad, exotic aliens and mysterious new worlds.
Necromancer Nine
- 192 pages
- 7 hours of reading
He wears the guise of a the black cloak, the broad-rimmed hat, the gauze mask painted with a death's head. But raising the dead is the least of his Talents. He is a wild card that threatens the True Game itself. Demon, Doyen, Dragon and Tragamor, Sorcerer, Seer, Armiger and King - take your places. Let the Game begin
The Song of Mavin Manyshaped
- 183 pages
- 7 hours of reading
When recklessly headstrong Mavin Manyshaped learns to control her Talent for changing into any shape, she begins to fulfill her destiny as the most notorious shape-shifter in all the lands of the True Game
The Search of Mavin Manyshaped
- 168 pages
- 6 hours of reading
Mavin the shape-shifter and Himaggery the wizard made a vow. When twenty years had come and gone in the lands of the True Game, they would meet again. But Himaggery has vanished into the wilds, chasing fairy tales and dreams, leaving only a letter of love behind for Mavin to find. If he were dead, she would know it. If he were simply dead, sorcerers could trace the scent of his trail, necromancers could raise his bones from the dust. But he has disappeared without a trace, beyond the power of wizardry. And so the search of Mavin Manyshaped begins...
The son of Marvin Manyshaped is back, so let the players of the True Game beware. The giants are stalking, the Shadowpeople gather, and the Wizard's Eleven are trapped in their dreams. The final game begins. "Sheri S. Tepper is a fantasy phenomenon!"--Locus.
Come to the world of the River. Come to a world distant in time and space, a world where the pace of life is counted by tides of the great River, but where, as in the river itself, there are swift dark currents flowing under a placid surface. Meet Pamra Don--a young woman scarred by her mother's death, lured to a preist-hood where the truth must be hidden from the faithful. And meet Thrasne, a young boatman who trades from town to town, free from the iron control of the towers of the Awakeners, and the priests of the world of the River--free, that is, as long as he never speaks his mind. These two, by design and accident both, are about to discover many truths. And on the Northshore of the River, the truth can kill you.
One of the great works of feminist SF, from the acclaimed author of Beauty and Grass.
King's Blood Four
- 202 pages
- 8 hours of reading
The Family Tree
- 496 pages
- 18 hours of reading
THE ONCE FERTILE EARTH OF DORA HENRY'S CHILDHOOD HAS BEEN UNDERVALUED AND OVERDEVELOPED. NOW NATURE, APPARENTLY, HAS DECIDED TO FIGHT BACK. Police officer Dora Henry is investigating the bizarre murders of three geneticists. Meanwhile, strange things are happening everywhere she turns. Weeds are becoming trees; trees are becoming forests. Overnight, a city is being transformed into a wild and verdant place. And, strangest of all, Dora can somehow communicate with the rampaging flora. A potential civilization-ending catastrophe is in the making. The nearer Dora gets to a murderer--and to the truth--the more seemingly disparate events begin to entwine. And the answers she seeks today to the salvation of humankind may lie in afar distant future. . .one which is suddenly much closer than anyone imagines. An exhilarating and enchanting novel that deftly combines fantastic invention with insight and a social conscience, from one of the most lyrical and important voices in contemporary speculative fiction.
Raising the Stones
- 530 pages
- 19 hours of reading
The author of The Gate to Women's Country and Grass weaves a moving story of one man's coming to accept his role in a far future universe, providing a brilliant exploration of relations between the sexes, the value of religion, and marnkind's place in the universe.
Humankind has tried to colonize the planet Jubal, but the massive crystal Presences seem to hold true dominion. It is suspected that they are alive and intelligent but all that is known for certain is that they restrict travel and technology - and that they can be deadly. Before those who would do so can destroy them, the Presences must break their long silence.
Grass
- 449 pages
- 16 hours of reading
What could be more commonplace than grass, or a world covered over all its surface with a wind-whipped ocean of grass? But the planet Grass conceals horrifying secrets within its endless pastures. And as an incurable plague attacks all inhabited planets but this one, the prairie-like Grass begins to reveal these secrets—and nothing will ever be the same again...
A Plague of Angels
- 590 pages
- 21 hours of reading
Atop a twisting, canyon-climbing road, a witch lurks in a fortress built strong to keep out dragons and ogres. In another part of the countryside, a young orphan is maturing into a beautiful woman in the enchanted village that is her home. Somewhere nearby, a young man is seeking adventure after running away from his family's small farm. Suddenly a strange and terrible prophecy sets off a chain of events that will bring these three together in the heroic, romantic, and thrilling tale of an age-old battle.
The Companions
- 464 pages
- 17 hours of reading
Humankind has arrived on Moss to discover if any intelligent native life exists there, and to assess the planet, recently discovered by the Derac, a nomadic space-faring race, for development - and profit. Multi-coloured shapes of dancing light have been spotted; strange sounds are heard in the night; the researchers name them the Mossen and send for a linquist to ascertain if it is evidence of intelligent life. Jewel Delis has accompanied her half-brother Paul to this verdant paradise. Her task is to help Paul decipher the strange language of the Mossen - but she has a secret mission too. A new law on Earth means the imminent massacre of all beasts great and small, so Jewel must discover if Moss holds the promise of sanctuary for the doomed animals - once humankind's beloved companions. Time is running out for Jewel's creatures, but it might be running out for Humanity too: the Planet Moss, itself a living entity, is not sure it cares for any of the species currently living on its surface . . .
Shadow's End
- 464 pages
- 17 hours of reading
The fragrant, sun-dappled canyon lands of Dinadh seem like a peaceful backwater of the universe, but a century ago, a mysterious force eradicated human life on nearby worlds, leaving Dinadh untouched. Every investigation team has vanished, and attempts to reach survivors have ended in silence. Now, this unknown force has resurfaced, and humanity's survival hinges on Dinadh, where Lutha Tallstaff, a brilliant linguist and devoted mother, finds herself reluctantly involved. Her mission is to locate the famed adventurer Leelson Famber, who has disappeared with a crucial clue to the deadly threat. Complicating matters, Famber is also her estranged lover and the father of her child, making this quest particularly challenging for Lutha. Accompanied by her strange and beautiful son, whose extraordinary abilities will have significant implications, they traverse a planet filled with cool springs, blossoming fruit trees, and dangers like fiery fountains and predatory wraiths. As they approach Dinadh's holiest site, Lutha uncovers profound truths about her child, the savage Ularians, and the fate of humanity. Their intertwined destinies hold cosmic significance that will redefine their understanding of life, love, good, and evil.
With the publication of The Gate to Women's Country, Sheri S. Tepper came to be recognized as a major science fiction writer. Now the author of Raising the Stones and Grass -- a New York Times Notable Book and Hugo Award finalist -- turns to Beauty, a fantasy with a story that is more, much more than fable. Drawing on the wellspring of much-loved, well-remembered fairy tales, Tepper delivers a thought-provoking and finely crafted novel that thoroughly involves the reader in the life of one of the most captivating heroines in modern fantasy -- Beauty. On her sixteenth birthday Beauty is seemingly able to sidestep her aunt's curse. Instead she is transported to the future. Here begin her adventures as she travels magically back and forth in time to visit places both imaginary and real. Finally she comes to understand what has been her special gift to humanity all along. For in Beauty, there is beauty. And in beauty, magic. Without our enchanted places, humanity is no more than an upstart ape. And this, we realize, is why Beauty must be saved, both in the fantastical world of Tepper's novel and in the actual world in which we live
The Margarets
- 528 pages
- 19 hours of reading
This is the culmination of a desperate survival plan, millennia in the making . . .
The Awakeners - 2: Southshore
- 250 pages
- 9 hours of reading
Pamra Don, a member of the Awakeners, rallies Northshore to confront the Protector of Man with the evil done in his name
The Visitor
- 407 pages
- 15 hours of reading
Sheri Tepper, one of the foremost science fiction writers in the world, gives us an exciting, evocative and thought-provoking tale where science and magic meet head-on. A group of colonists, waking every few hundred years to see what's been happening on the planet they fled to from a dying Earth, watch as the systems and rules they set in place so long ago become debased and decayed. The corrupt leaders govern by oppression, but technological resources run low and the knowledge of how to replace them is lost in the mists of time. Instead, the power-hungry leaders turn to sorcery of the blackest kind, kindled by pain and despair. And when they launch a religious crusade to wipe out all those who won't conform to the government's ever-more-stringent dictates, not even the original colonists - the new gods - are safe from the ravaging sorcery-fuelled armies of the righteous . . .
Northshore - 1: The Awakeners
- 248 pages
- 9 hours of reading
Pamra Don, a member of the Awakeners, with Thrasne, a river man, Lady Kesseret, and Treeci, decides to challenge the dominance of the powerful World River
The Revenants
- 336 pages
- 12 hours of reading
They seek to answer riddles that have no answer; They are bound on a quest that has no end. Thewson of the Lion Courts. Leona, Queen of the Beasts. Medlo, outlawes Prince. Jasmine the Dancer. Terascouros the Singer. And young Jaer, whose like has never been seen: Jaer, the greatest riddle of all. They are the Revenants. This is their story.
Barbaric customs and bizarre human cults are prserved on the planet Elsewhere. The rest of the universe has been taken over by the Hobbs Land Gods, which means that everyone alive, with the exception of the people on Elsewhere, lives in perfect harmony with nature and with each other. But Elsewhere is ruled by computer-encrypted professors who have been dead for a thousand years. The professors were dedicated to maintaining human diversity. Their ancient analogs are dedicated to something far more sinister. The time has come to consider whether enslavement by the Hobbs Land Gods is not preferable to the depravity being cultivated on Elsewhere. The time has come to ask the Big Question: what is the Destiny of Man? And answer it . . .
Das Buch enthält ein Nachwort von Mark E. Eberhart, das sich mit der Möglichkeit kristalliner Intelligenz beschäftigt. Es umfasst insgesamt 526 Seiten.
Der Nekromant. Zweiter Roman der Trilogie 'Das Wahre Spiel'.
- 252 pages
- 9 hours of reading
In diesem zweiten Roman der Trilogie „Das Wahre Spiel“ von Sheri S. Tepper wird die komplexe Beziehung zwischen Macht, Moral und dem menschlichen Streben nach Wissen weiter untersucht. Die Geschichte entfaltet sich in einer Welt, in der Nekromantie und die Manipulation von Leben und Tod zentrale Themen sind. Die Protagonistin, eine junge Frau mit besonderen Fähigkeiten, wird in einen Konflikt verwickelt, der die Grenzen von Gut und Böse in Frage stellt. Die Handlung thematisiert die ethischen Implikationen von Macht und die Verantwortung, die mit außergewöhnlichen Fähigkeiten einhergeht. Die Charaktere sind vielschichtig und stehen vor moralischen Dilemmata, die sie zwingen, ihre eigenen Überzeugungen und die Konsequenzen ihrer Handlungen zu hinterfragen. Die Erzählung ist geprägt von tiefgründigen philosophischen Fragen und einer kritischen Auseinandersetzung mit der Natur des Menschen. Tepper gelingt es, eine fesselnde und nachdenkliche Erzählung zu schaffen, die den Leser dazu anregt, über die Themen Macht, Verantwortung und die Grenzen des Wissens nachzudenken. Der Roman ist Teil einer größeren Erzählung, die in den vorhergehenden und folgenden Bänden weiter vertieft wird.
Erbe des Blutes
- 287 pages
- 11 hours of reading
Gras. Roman
- 638 pages
- 23 hours of reading
Die Erde wird von der strengen Sekte Sanctity beherrscht, die eine tödliche Lepra leugnet. Eine Expedition wird zum Planeten Gras geschickt, wo ein Heilmittel vermutet wird. Gras ist jedoch eine geheimnisvolle und gefährliche Welt, bevölkert von verwirrenden Wesen und seltsamen Ritualen.























