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Paul Karasik

    Paul Karasik is an American cartoonist, editor, and teacher whose work delves into the complexities of family dynamics and personal experience through the graphic novel medium. He possesses a keen observational eye, adept at transforming nuanced details into visually compelling narratives. Karasik's contributions often explore themes of autism and interpersonal communication, offering readers profound insights into the human psyche. His distinctive artistic approach enriches the world of comics with thought-provoking perspectives and a unique storytelling sensibility.

    Die New-York-Trilogie - 1: Paul Austers Stadt aus Glas
    City of Glass
    Getting High on Leadership
    • Getting High on Leadership

      • 164 pages
      • 6 hours of reading

      The book invites leaders to delve into their inner dynamics and understand how these influence their external leadership style. By expanding consciousness, readers can expect a transformation in behavior and mindset, fostering a deeper sense of purpose and commitment. This journey not only benefits the individual leader but also enhances the experience and satisfaction of their team members.

      Getting High on Leadership
    • Nominated for an Edgar award for best mystery of the year, City of Glass inaugurates an intriguing New York Trilogy of novels that The Washington Post Book World has classified as "post-existentialist private eye... It's as if Kafka has gotten hooked on the gumshoe game and penned his own ever-spiraling version." As a result of a strange phone call in the middle of the night, Quinn, a writer of detective stories, becomes enmeshed in a case more puzzling than any he might have written. Written with hallucinatory clarity, City of Glass combines dark humor with Hitchcock-like suspense. Ghosts and The Locked Room are the next two brilliant installments in Paul Auster's The New York Trilogy.

      City of Glass
      3.8
    • A graphic novel classic with a new introduction by Art Spiegelman Quinn writes mysteries. The Washington Post has described him as a “post-existentialist private eye.” An unknown voice on the telephone is now begging for his help, drawing him into a world and a mystery far stranger than any he ever created in print. Adapted by Paul Karasik and David Mazzucchelli, with graphics by David Mazzucchelli, Paul Auster’s groundbreaking, Edgar Award-nominated masterwork has been astonishingly transformed into a new visual language.

      Die New-York-Trilogie - 1: Paul Austers Stadt aus Glas