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Mike Smith

    Comic Book Story of Beer
    Hearts' Greatest Games
    The Team for Me
    Catch the Cuddle
    Oil, Illiberalism, and War
    The Hundred Decker Bus
    • The Hundred Decker Bus

      • 32 pages
      • 2 hours of reading
      4.5(53)Add rating

      A fun-packed story about a very unusual bus - with lots of funny details for little readers to spot, and a BIG fold-out ending!

      The Hundred Decker Bus
    • Oil, Illiberalism, and War

      • 248 pages
      • 9 hours of reading

      An argument that America's addiction to crude oil has driven a foreign policy of intervention and exploitation hidden behind a facade of liberal internationalism.

      Oil, Illiberalism, and War
    • Catch the Cuddle

      • 16 pages
      • 1 hour of reading

      The perfect feel-good read for kids aged 3 and up from the author of the Hundred Decker Bus. Mike is an MA graduate in Children's Book Illustration from Cambridge School of Art, Anglia Ruskin University.

      Catch the Cuddle
    • The Team for Me

      • 192 pages
      • 7 hours of reading

      Does your life revolve around your football team? Does your team's result on a Saturday make or break your weekend? Would you leave your wife on the day she was due to give birth to go to a cup final 140 miles away? Or miss your daughter's fourth birthday because you were in Madrid for a UEFA Cup tie? If so, this book is for you.

      The Team for Me
    • Described in atmospheric and evocative detail, here are 50 of Hearts' most glorious, epochal and thrilling games of all! Hearts Greatest Games offers a terrace ticket back in time, revisiting historical highlights including hard- fought derby matches, Scottish League clinchers and cup exploits, peaking with the six major honours won in the 1950s.

      Hearts' Greatest Games
    • Comic Book Story of Beer

      • 180 pages
      • 7 hours of reading
      4.0(1038)Add rating

      A New York Times Best Seller A full-color, lushly illustrated graphic novel that recounts the many-layered past and present of beer through dynamic pairings of pictures and meticulously researched insight into the history of the world's favorite brew. The History of Beer Comes to Life! We drink it. We love it. But how much do we really know about beer? Starting from around 7000 BC, beer has emerged as a major element driving humankind’s development, a role it has continued to play through today’s craft brewing explosion. With The Comic Book Story of Beer, the first-ever nonfiction graphic novel focused on this most favored beverage, you can follow along from the very beginning, as authors Jonathan Hennessey and Mike Smith team up with illustrator Aaron McConnell to present the key figures, events, and, yes, beers that shaped and frequently made history. No boring, old historical text here, McConnell’s versatile art style—moving from period-accurate renderings to cartoony diagrams to historical caricatures and back—finds an equal and effective partner in the pithy, informative text of Hennessey and Smith presented in captions and word balloons on each page. The end result is a filling mixture of words and pictures sure to please the beer aficionado and comics geek alike.

      Comic Book Story of Beer
    • This authorised Queen biography draws on exclusive interviews with the bandmembers, exploring every aspect of the group's career up to that point. Revised under the guidance of Brian May and Roger Taylor and including plenty of new information, this edition tells the full story of the Mercury years.

      Queen: As It Began
    • Social Movements for Global Democracy

      • 304 pages
      • 11 hours of reading
      3.6(15)Add rating

      Illuminating the deep-seated struggles between two visions of globalization, Smith reveals a network of activists who have long been working to democratize the global political system.

      Social Movements for Global Democracy
    • The Comic Book Story of Video Games

      • 185 pages
      • 7 hours of reading
      3.7(479)Add rating

      A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

      The Comic Book Story of Video Games
    • Boko Haram

      • 233 pages
      • 9 hours of reading
      3.5(147)Add rating

      An insurgency in Nigeria by the Islamist extremist group Boko Haram has left thousands dead, shaken Africa's biggest country and worried the world. Yet it remains a mysterious - almost unknowable - organisation. rough exhaustive on-the-ground reporting, Mike Smith takes readers inside the conflict and provides the first in-depth account of the violence and unrest. He traces Boko Haram from its beginnings as a small Islamist sect in Nigeria's remote north-east, led by a baby-faced but charismatic preacher, to its transformation into a hydra-headed entity, deploying suicide bombers and abducting schoolgirls.--Provided by publisher

      Boko Haram