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Karin Kukkonen

    January 1, 1980
    Neue Perspektiven auf die Superhelden
    Metalepsis in Popular Culture
    Studying Comics and Graphic Novels
    • 2013

      This introduction to studying comics and graphic novels is a structured guide to a popular topic. It deploys novel cognitive approaches to analyze the importance of psychological and physical aspects of reader experience and features activities and exercises throughout.

      Studying Comics and Graphic Novels
    • 2011

      Metalepsis in Popular Culture

      • 280 pages
      • 10 hours of reading

      When readers become victims of the murder mysteries they are immersed in, when superheroes embark on a quest to challenge their authors or when the fictional rock band Gorillaz flirt with Madonna during their performance, then metalepsis in popular culture occurs. Metalepsis describes the transgression of the boundary between the fictional world and (a representation of) the real world. This volume establishes a transmedial definition of metalepsis and explores the phenomenon in twelve case studies across media and genres of popular culture: from film, TV series, animated cartoons, graphic novels and popular fiction to pop music, music videos, holographic projections and fan cultures. Narrative studies have considered metalepsis so far largely as a phenomenon of postmodern or avant-garde literature. Metalepsis in Popular Culture investigates metalepsis’ ties to the popular and traces its transmedial importance through a wealth of examples from the turn of the 20th century to this day. The articles also address larger issues such as readerly immersion, the appeal of complexity in popular culture, or the negotiation of fiction and reality in media, and invite readers to rethink these issues through the prism of metalepsis.

      Metalepsis in Popular Culture